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Feedback comments for LD58
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| Timestamp | Since previous | Game | Kro's comment | |
|---|---|---|---|---|
| Oct 8 10:59:24 | Goblin Goopmaxxing | ♥ 4 | Hey, this one for sure one of the best entries i've seen for this jam! I can easily imagine how this will be expanded into full game, there's so much stuff that can be added on top of already quite IMPRESSIVE FOR A JAM selection of ingredients without stretching the gameplay loop. Though the potion part isn't really necessary at the moment, because, well, it's a one-ingredient potion and it just adds kinda useless step... it's not tedious at this scale, just not really reasonable. But ig it's much funnier to be transformed by the potion made out of the book, not by the book itself. So yeeeeah, combinations of ingredients is the most obvious thing you could add for release, just don't allow the player to mix EVERYTHING, only specific combinations that you can learn from something, idk. And "bad" mixing will result in some generic items... well, you know the drill, that's a solved game concept. But you've added a lot of wackiness and weirdness to feedback of player's actions, this mixes up really well with it. Anyway, overall, great presentation and really fun implementation of a brewing game. I just wish that the agonizing screams of goblins weren't so loud. | |
| Oct 8 11:35:15 | 35m 51s | Serial Cleaner | ♥ 4 | Tonight's the night. Wiping mini-game has a veeeery bad feedback on what's going on, some kind of timer/progress bar or a transparent rag would do the trick. Fun take on the theme tho. |
| Oct 8 12:02:11 | 26m 56s | Taos K.O. | ♥ 1 | Groovy. But UI/UX could be much better. Most of the time you're just left wondering what your fighters will do, there's no description of the stats and the abilities are described in a pretty convoluted way. But anyway, it's easy to tell that people behind this game put effort into it and had fun making it, and so did i while playing it. |
| Oct 8 12:39:59 | 37m 48s | Valera: True Story | ♥ 2 | THIS STORY IS SO TRUE I CAAAAAANT |
| Oct 10 18:23:57 | 53h 43m | Arsene Goupil | ♥ 0 | Heyya! Found some bugs: 1.png Sometimes photographers will do a backflip and stay like this for the rest of the game. 2.png You can send the same team comp indefinitely to the exact same location. 3.png D (death?) isn't clamped. Some notes: Getting 5 Ds (oh god) for one photo and removing only 4 by kicking the photographer out isn't very fair. There's no sound cue for the flash, and the timing is veeeery tight for something that has such a quick visual effect. I actually never kicked out a photographer before they took their photo, so i'm not sure, maybe you can "parry" it. The mechanics are not intuitive at all, some explanation of what's going on (even in the description) would be really great. Also, it would be nice to have an explanation of what D and R are... Well, i figured that R is the amount of paintings, but yeah. There's nothing to do when there are no paintings in the gallery. At first i thought that's how it's gonna be played - you're just sitting there while the percentage goes from 0% to 100% on the main screen. That would probably be a great timing for a tutorial. Maybe even another side-objective to do with gallery guests? But anyway, thanks for the game! Definitely a solid result for a compo. |
| Oct 10 19:22:20 | 58m 23s | Skeledaddler! | ♥ 3 | 1.png To be honest, i just ragequitted when i realized that i shouldn't have kicked the head to the finish line on the last level. My only gripes with this one that some of the kicks require quite strict precision (maybe skill issue tho), and it's easy to get lost among the limbs when there are multiple of the same type. I lost a few times cuz i got used to the head keeping its inertia when you switch to it, while other limbs just lose all their speed. Also, the last level was a chore, not gonna lie, but oh well, it's the last level after all. But as everyone agrees here - the game is very polished and leaves only a good impression. Animations, cool take on the theme, progression, overall mood - it's a very solid game! Even the unique loading screen. Thank you for the game! |