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Feedback comments for LD58
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| Timestamp | Since previous | Game | KANAGG's comment | |
|---|---|---|---|---|
| Oct 9 10:22:17 | Nightfall | ♥ 2 | Amazing work as always, love the writing sound and music. Great vibes. The first waves with the axe feel a bit clunky (probably what they should feel like), only got stuck on the humming lady for a bit because of my tendency to ignore all but the nice sounding answer in a dialog 😄 One other nitpick is that there are 1 or 2 paths that kind of send you running against an invisible wall. All in all solid 9/10 would recommend. | |
| Oct 9 10:44:41 | 22m 24s | In the Debt of the Night | ♥ 4 | I did it 😄 Took me 4 or 5 attempts, wasn't to easy to make out the book and the drinking device, they didn't look to distinct from each other. Also I picked up a bundle of keys that had no use I think? Great audio and art work :) |
| Oct 15 10:45:43 | 144h 01m | Planet Extraction | ♥ 1 | Screenshot 2025-10-15 124015.jpg Screenshot 2025-10-15 124027.jpg I do love me some planet exploitation! Great entry and the music is amazing, so relaxing I will keep that playing in the background for a while :) The drones feel a bit to expansive for what they do, maybe they could be a tad cheaper just to get the joy of them flying around on the screen without debating the resource cost with the higher ups. |
| Oct 15 14:17:21 | 3h 31m | Private Inequity | ♥ 1 | I think Rongo summed it up very well, and there is not much to add. Only as someone not involved in the curriculum, I struggled to get the hang of it. If the year were a bit longer at the beginning, I would have more time to shuffle my money around. Nonetheless, it got the message across, and I hope to set up a solid money scheme in my next attempts. |
| Oct 21 08:34:31 | 138h 17m | Seize | ♥ 1 | For me, it would have been more intuitive if I had to stand in front of a structure and right-click on it to open the inventory. It took me a while to figure out that I had to stand on top of it. There is also not much stealth involved. It feels more like running in, frantically grabbing everything you can, and then running out. Building a full stealth system in three days is probably a bit much though 😄 Sound effects for grabbing items and being spotted by an enemy would have been great, and the music starts to feel repetitive fairly quickly. I am sure you could build a really fun game with a bit more time. |
| Oct 21 09:04:06 | 29m 35s | The Key Keeper | ♥ 1 | Great entry, but there needs to be a camera shake off button 😄 makes me dizzy. The visuals and audio create a nice mood and everything feels very polished. In one level the way to the finish could be a bit shorter, so you don't just run for the sake of running 😁 |
| Oct 23 15:05:25 | 54h 01m | Postage (has web version) | ♥ 1 | Nice entry! For some reason, I am really bad at that job, but I appreciate the brain jogging. I hope you find the time to add some sound effects for the stamp and maybe one for picking up and dropping the letters, as that would really elevate it. The music is nice and did not get too repetitive for the playtime (and I took quite a while). Other than that, I can definitely see how this could be developed into a longer experience with a deeper meta plot running in the background. |
| Oct 23 19:06:15 | 4h 00m | CONTAINMENT BREACH | ♥ 1 | Very impressive compo entry, with lots of content for the short amount time! I usually struggle with this kind of narrative-led walking sims, but I played through it (twice!). I am not sure about the non-linear adventure game part though. When I hear non-linear, I think of choices that can change the outcome of the game, but I think there were no choices? |