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Feedback comments for LD58
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| Timestamp | Since previous | Game | apoly's comment | |
|---|---|---|---|---|
| Oct 7 01:53:44 | They are comming! | ♥ 1 | You have pretty large area to explore. I have only figured out that some objects are objects and not scenery on my second try and found all the objects for characters, but I didn't understand what changed, except the dialogues. Area is probably is too big to explore considering the amount of content I saw in the game, I would love to either have a smaller area or to have more things to do there. That said I was unable to deal with "them" on both tries, and as previous commenter noticed that wait time at the start is not adding anything on your second playthrough. Other than that keep it up! | |
| Oct 7 02:42:05 | 48m 21s | The Tithe of Souls | ♥ 2 | Very nice art, quite interesting mechanics, though I didn't get altars at all, they seem to be less effective than using souls directly. Why does engine has 3 inputs, to get to a top speed faster? Never used more than one input occasionally. Well done! |
| Oct 8 16:05:34 | 37h 23m | Sorter | ♥ 0 | Interesting concept, like Papers Please and similar games, but focused on sorting items. I don't understand where the theme is implemented though. Barcode scanning is not working sometimes, however I orient the item, and if it doesn't have any stains on it and I choose "broken item" (because barcode is not scanning), the game says that it's incorrect. Game page doesn't say anything about using A to turn around, so I was stuck for a bit after looking at instructions, until I figured it out. Would love to see those issues fixed in the future! |
| Oct 13 17:42:49 | 121h 37m | Stampede Philarun | ♥ 2 | I had a lot of fun collecting stamps! At first, as usual, it was hard to get accustomed to the controls, but after a couple of levels I really started rolling. I think music and your voice really add to the mood of the game, making it an exciting journey. I loved that stamps are attached to the ball and make it rolling harder, sort of reminds me of Katamari Damaci, as you progress the level might become harder depending on where the stamp will be attached and you might need to try to rotate the ball so the ball will continue to roll smoothly. I feel like the camera might be a bit too slow sometimes, would love to have it react to my position more, as I was out of the camera frustum sometimes when I was rolling too fast. I've managed to beat all levels including the one after the "The End" scene, though it was really tough! Great job! |
| Oct 13 18:11:23 | 28m 34s | The Compliance Enforcer | ♥ 1 | That's a super nice game! Though I have chosen pain (realistic mode) I managed to get to the end of the story and almost finish the first post-story level. Enemies on this mode are quite a challenge to be fair! I loved the music, the story and how brutal it is. Great job! |
| Oct 13 18:18:31 | 7m 08s | Lone Gatherer孤集者 | ♥ 0 | I loved that picking stuff up will make you heavier/lighter, it fits game really well! Really gives a bit of Death Stranding vibes in this regard. I also loved that levels are like puzzles, well done! |
| Oct 13 19:03:00 | 44m 29s | Piggybank goes forth | ♥ 1 | Really great work, feels like a good platformer with all the obstacles and convoluted levels. The only thing that I didn't like is that I cannot jump right after I've cleared the land, which make me lose quite a bit of lives at the final (?) level. |