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Anthony Katona

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TimestampSince previousGameAnthony Katona's comment
Oct 7 14:12:31 Beaver Bailiff ♥ 3 Never underestimate what it does for your game to make the player character a cute little beaver in a pinstripe suit. The biggest struggle now is just balancing—how you can respond to every new lair spawn with a shrine vaguely in its direction. It'd be cool to mix in more meaningful choice with jacking up the spawns/difficulty until you have to sacrifice some buildings, maybe making certain buildings add value in different ways (bank gives you interest? armory gives a damage buff?), maybe another price tier of turrets for that "cheap now to survive the night or save for the big gun for tomorrow?" choice definitely one of my favorite theme concepts so far, super cool art, nice general design, great beaver
Oct 8 22:42:47 32h 30m Collect or DIcE ♥ 2 it took me a bit to parse the UI (which one was attack, that I was supposed to make a choice and not just click skip, what they enemy's attack was), but once I got the hang of it, the choices were interesting and I felt pretty engaged. I probably would've played for another hour
Oct 8 23:08:47 26m 00s Mr. Fungi ♥ 2 I am now 100% mushroom. Thank you mushroom humper but yeah, that was mega vibes, very serene. Whenever I play a game like this I always think "why didn't I focus more on the vibe/atmosphere?" the dog was maybe not as useful as I was hoping. And I thought the tree-transparency window for keeping the player in view was super cool, but it obviously doesn't show the terrain when you're not already on it, and so I found myself frustrated by map RNG that placed the trees in the center because I couldn't plan my route effectively the pacing felt nicely tuned in. Not too long, not too short. Little surprises in the upgrade tree progression but nothing that made me feel, like, frustrated with finding that I didn't pick a certain path earlier (other than the dog a little bit...idk what I would've done with the dog, that's a toughie. it's cute though, so still +vibes)
Oct 8 23:11:49 3m 02s Achievement: Unlock all achievements ♥ 3 I'm 10 seconds in and I had to run back to make sure I put a 5 in for humor and theme. first full on laugh of the jam
Oct 8 23:34:16 22m 27s re:collect ♥ 1 no idea what I was doing, but boy were the vibes there. I second the comment about the wall-slides, I probably would've been happy to just roam around a void exploring for another 10 minutes if it felt a little more frictionless. And maybe the note in main beat was juuuuuuust a smidge loud/harsh
Oct 10 20:35:26 45h 01m Twin Suns - Full Co-op ♥ 2 I made it outside the map! I'm impressed there's a respawn mechanism implemented for idiots like me. The riding feels nice