Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → AmunOnra
Feedback comments for LD58
AmunOnra's games and stats for all events →
| Timestamp | Since previous | Game | AmunOnra's comment | |
|---|---|---|---|---|
| Oct 8 11:48:34 | Butterfly Gathering | ♥ 3 | Referring to the 1.0.1 version A nice game to play for relaxing with very beatiful art and chill music. The flowers bobbing when hovering over them gave me almost the same feeling as drawing rectangles with the mouse on the desktop or in paint when i was a child - just very satisfying to watch. Unfortunately the game crashed several times at random actions. Once after trying to open the journal after all flowers were unlocked and once after selecting a flower after closing the journal. Hope you got that fixed in a later version. | |
| Oct 8 12:52:15 | 1h 03m | Violet's Home | ♥ 3 | The game looks very cute and has a fantastic artstyle. You did a good job on that part for your first entry. I especially liked the animation of the falling leaves. However here are some things on which you can improve in my opinion. The music could need more variance to be less monotone and fit the mood better. For example you could add some additional notes in the melody or create new patterns alternating with each other to keep the music interesting. Although the artstyle produces a rather cozy mood the chat with the characters felt rather rushed and a little too fast, so I had to talk with the characters several times to read everything they had to say. I think giving the player the option to skip to the next text passage by themselves would fit the pacing of the game better. Lastly the character physics and collision with shrooms felt a bit wonky, but that can be tweaked easily and is nothing other game creators haven't gone through in the making of their games before. Keep up the already good work and I'm sure you will become better and better. |
| Oct 8 16:37:44 | 3h 45m | Souls Keeper | ♥ 1 | Probably crafted well and fun to play if i knew how to progress beyond the 2nd soul in the first level |
| Oct 11 11:51:31 | 67h 13m | Claim thy Land | ♥ 3 | One of my most favorite games this jam, even in the 1.0 version. I like the different combinations you can plan your turn with and almost every combo feels viable and rewarding. I don't know whether it was due to clever balancing or just your luck that even though armor didn't work for the enemy sometimes the game was still pretty hard to beat, though. Of course I will asume it was the first case ;) The polishes and bug fixes you implemented since then make the game even rounder and more enjoyable than in its innitial state. Great job! |
| Oct 11 12:57:42 | 1h 06m | Green Amber | ♥ 2 | Cool idea on making you collect the features of a game that are possibly taken for granted or often not as valued as the gameplay. Your game makes the player realize which role these things play in a game even more than other games do were they are just present from the start. The atmosphere the game produced makes you focus on it even more. It's so unfortunate that you couldn't implement everything that you planned in the Jam version. The latest version is already pretty solid, though it can still take a little polishing here and there of course. Hope you can make your vision real in the later versions. |