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Feedback comments for LD57
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| Timestamp | Since previous | Game | ZungryWare's comment | |
|---|---|---|---|---|
| Apr 8 03:43:01 | Deep Mech Salvage | ♥ 3 | The sprite work and environment design is beautiful! My problem is that i never figured out how to refill my oxygen. The tutorial says that the elevator is supposed to do that, but it never did. And since I can't prevent my oxygen from going down, my run can only last a couple minutes. I don't know if this is a bug or if I'm just missing something, but I feel like I'm missing out on most of the game here. There are a dozen different weapons and abilities to try out, but it hardly matters if I only have 60 seconds to use them. In case this is a bug, I am using the web export with Chrome. | |
| Apr 9 03:39:47 | 23h 56m | Listening Winds | ♥ 1 | I love it when games use shaders as an integral part of their artstyle. The edge-detection combined with the growing and shrinking hills looked really nice! Great atmosphere and mood overall. |
| Apr 13 00:47:56 | 93h 08m | Miner Complications | ♥ 1 | The lack of an undo button combined with the rather unintuitive mining mechanic makes it very frustrating to experiment in this game. The mining mechanic itself is actually pretty interesting and you get some nice puzzles out of it, but those puzzles are buried behind busywork that you have to redo over and over after you make one wrong move and softlock yourself. In these sorts of puzzle games, an undo button should be very high on your priority list. Aside from that issue, you have some cool mechanics that work well with each other and some clever puzzles you built out of them. Nice job. |
| Apr 15 15:45:46 | 62h 57m | Captain Peggles: That Man's Chest | ♥ 4 | Man, I've been trying to come up with good asynchronous multiplayer ideas for the last four jams but I always come up short. This is a super clever concept for a game and I had a lot of fun with it! Though I personally think I'm a better map-drawer than whatever two boneheads made the maps I had to read. Maybe for payback I'll encode my next map in the enigma cipher. Excellent work! |
| Apr 20 18:29:28 | 122h 43m | Bat outta Hell | ♥ 0 | A really fun and challenging 2D shooter with good combat and absolutely amazing boss fights! That last boss especially was a masterclass in boss design. The gamefeel was pretty good with the sound effects and blood splatter explosions on killing an enemy. I thought the dash ability was a little weak though. It has no sound effect, animation, or cooldown indicator and was really finnicky to use in tight spaces. But overall, great work! |
| Apr 21 18:47:18 | 24h 17m | Cartoscoot | ♥ 1 | Fun little game! Crumbling Tower was my favorite level and I wish you had done more with the falling-between-floors mechanic in the other levels. The combat was very snappy but a bit too easy. I also liked having to go back to earlier levels after fining new items. Great work overall! |
| Apr 26 00:27:34 | 101h 40m | Further Below | ♥ 1 | At this point it really feels like you'd rather be writing a short story than making a video game. And reading your post-mortem it seems like you came to mostly the same conclusion. The search mechanic and navigation were the only things that give the player agency. But you can't actually control the events, just unlock more of the story by searching the right rooms in the right order. I enjoyed the atmosphere and music. It matched well with the story of being left behind in an environment you know but don't fully understand. |