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Feedback comments for LD57
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| Timestamp | Since previous | Game | Yubs's comment | |
|---|---|---|---|---|
| Apr 7 17:17:52 | I'm 14 and this is deep | ♥ 2 | Found the helmet to be able to live outside the water, but that took me a while. I wasn't able to figure out how to get on the oil rig even after playing for a good while though. But the music and the atmosphere is really good! | |
| Apr 7 17:25:40 | 7m 48s | Build Deep | ♥ 0 | I really struggled to get big lines of similar types. I also didn't quite follow what a "blue number" does that's different from just more water drops, since they all connect. I found I mostly just planned on cramming everything in close, I think maybe having the next piece after the current one to place would be helpful, so you can have more strategy in leaving good gaps. But overall I thought it was pretty fun! |
| Apr 7 17:32:33 | 6m 53s | GOLDLOVING STONEHATING IDOL | ♥ 1 | Really fun game! The sound when going through a big chain of redirects and breaking blocks feels really good. I liked the screen shake and bounce back. With sound though, some music would have really helped sell the atmosphere, even something simple. The level design is really fun, but I would have liked to see a little more puzzle in figuring out how to get through a level, but I know in a jam there isn't a lot of time to do complex puzzles. |
| Apr 7 17:38:47 | 6m 14s | Stars In The Deep | ♥ 2 | That ending! haha I do think the movement felt a little awkward, I imagine that is on purpose to make the navigation a little more difficult, but it felt a little bit frustrating to have to go left and then alll the way to the right to get another salvage. I assume the reason is to make the game last a little longer and to help set the feel and pace so the ending has a more WOW factor. I think that's good, but maybe a little higher of a max speed, so moving from left to right for a long time you get up to a bit of a faster speed could be good. But I really like the general game premise, and was a fun one! |
| Apr 7 17:43:41 | 4m 54s | Cat in the dark | ♥ 5 | I really like the atmosphere, the dark and little bits of light poking out in the cave is really good. I think some music could have helped a little bit, the water drip effect could use something else with it to help add even more to the atmosphere. The controls were cool, I liked the climbing mechanics, they were a little slow, taking a while to move around, and hitting 'G' was a little awkward for me. Overall great mood and visual style! |
| Apr 7 17:50:47 | 7m 06s | SONAR | ♥ 0 | The visuals were great! Some more sounds would have been good as well |
| Apr 7 18:04:14 | 13m 27s | The Altermind Project | ♥ 1 | Really cool take on the theme! Was pretty neat to see how all the stuff came together in the end to make the "ai", nice work! |
| Apr 8 02:36:10 | 8h 31m | The Depths of Gitche Gumee | ♥ 2 | Nice game! I think the initial upgrade loop was to slow, mining felt really painful for the first bit until I got a drill upgrade. I found a big stash of gold and that sped my run along a lot which helped a ton. But I think the upgrade loop was a little slow to get going. But outside of that I really liked it! The sonar was very cool effect! The sound and atmosphere were really well done |
| Apr 8 02:42:15 | 6m 05s | Echo Depths | ♥ 2 | Really clever mechanic! I agree on some coyote time, I also think making the green sliders move at the same rate as the player would help on some of the drop sections, where its hard to see the edge of the slider you are standing on. The visuals and vibes are super clean, nice stuff! |
| Apr 8 02:45:31 | 3m 16s | Profundo | ♥ 1 | Great music! I also like the different sprites for the player, they were well done! I think making the game move a bit faster, but make the game longer would have been good. Overall great stuff! |
| Apr 8 02:52:36 | 7m 05s | Deep Pursuit | ♥ 3 | wow! This is so clean! It took me a few runs to get my first hand hole match, it was a little tough to remember all the fingers, and rotate in time. So maybe a little bit of a slow down right when you get close could have been good? I liked the little help icons, was really nice to help me get it figured out. The little jokes and music bits are great! Great game, the best I have seen so far! |
| Apr 8 02:58:25 | 5m 49s | Thallas | ♥ 3 | The visuals and sound! WOW, really blew me away when I hit full screen haha, explains the long load time. Really liked the vibe it had! |
| Apr 8 03:06:42 | 8m 17s | Awakening | ♥ 2 | Really well done! Very cool idea, the music building up is a very cool effect. I think if you shot at the squares they would vanish(you could still pick them up) and I fell of the map somehow one time :( But outside of that absolutely gorgeous and incredible game! |
| Apr 8 03:16:52 | 10m 10s | Cricetus Crevice | ♥ 3 | woah. this was so clever, really impressed by this one. Lots of polish and good effects. The lighting was really nice, the slow but growing noise of *the wheel* was great. I liked the slow build up in mechanics, and also how it kind of encouraged a "cheat past with as few pitons as possible" made it fun to challenge myself. Incredible game, nice work! |