Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Yossarian
Feedback comments for LD57
Yossarian's games and stats for all events →
| Timestamp | Since previous | Game | Yossarian's comment | |
|---|---|---|---|---|
| Apr 7 04:30:29 | Down climber (Pico-8) | ♥ 1 | Nice to see a Pico-8 game. This was a simple one but I like the mechanics. I must say the music got very repetitive after a while though- I would definitely mix it up some more on a post-jam version. | |
| Apr 7 04:35:03 | 4m 34s | Unmasked | ♥ 0 | Just a heads up- the embedded LD version is not playing in my Chrome browser. I was able to play on itch- interesting little twist there with Brennan! I read all of the buildings but I wasn't sure where to go from there. |
| Apr 7 04:39:49 | 4m 46s | Jerry the Spear | ♥ 0 | Definitely on theme- I like the idea of having an upgrade shop in a game like this. I wasn't very good at it though. I think having a more consistent font / UI theming would go a long way to making it look more professional- right now it is a little aesthetically mixed up. But overall nice job! |
| Apr 7 04:54:27 | 14m 38s | Crabs in a Bucket | ♥ 1 | Great work! The graphics are excellent and coherent. It looks very professional. And the concept is fun- I thought I could be slick by spamming jump but that is appropriately punished. Having the upgrade shop makes it a nice loop- I kept doing "one more game" because of how quickly you're back in the action. Awesome job! |
| Apr 7 13:17:40 | 8h 23m | LD57 - Slappy's Reef | ♥ 2 | I had some slowdown in my browser (Chrome) especially when I first dove, but it sorted itself out and was pretty smooth later on. Really great work with the graphics, it looks really nice. I like your out-of-bounds invisible wall indicator as well, it looks professional. The gameplay and buoyancy mechanics felt really solid once I knew what I was doing. I ended up getting 680 as my score, but will give it another go! |
| Apr 7 14:00:29 | 42m 49s | DorfSlinger | ♥ 1 | Looks like the LD embedded version isn't working- I'm seeing >Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. However, I was able to play it on itch. I think you could make things a bit more springy/juicy with the firing mechanic, right now it feels very rigid. The art is nice, but having menus on-theme would go a long way. Overall, nice work getting this done in 48 hours! |
| Apr 7 17:03:31 | 3h 03m | Apnea | ♥ 2 | Awesome job. The 1 bit art style and soundtrack really give it a great vibe. I tried my hardest holding my real breath but could only get as far as the 40m goal. But this is an excellent exercise in minimalist game design. I love it. If I could give any suggestions, it would be cool to have some assets in the water as you get lower, maybe like a whale going by or something. As it stands, it could be good to have a portrait orientation on the aspect ratio. This would be great as a mobile game / simple mindfulness app. Really great work. |
| Apr 7 17:34:55 | 31m 24s | Submarine-Souls | ♥ 1 | I beat it! My time was 3:02:655. chrome_JMAlyyDGox.png This was a nice, simple, fun game. I really was slamming into walls, it was always better than touching a jellyfish. I was a bit confused by the green animal- I thought at first it would heal me, but it didn't, but it also didn't do as much damage as the red one. Great submission, it must have been fun to make that maze. I wish the movement would be a little tighter, I understand it is thrust-based but I felt like something was slightly off even with that in mind. I think you could really juice it up with having a wake behind your sub, some bubbles etc. I would have liked having a health pickup (I too fell for the treasure chest) but I get why you didn't. It would be good to replay to see how far you could push it without needing an oxygen pocket. Great work! I appreciate your hidden message as well. |
| Apr 7 17:46:40 | 11m 45s | Crust Busters | ♥ 4 | The way the UI flips out of the main screen is awesome. I also love how juiced up the speed boost is, feels very satisfying to get a lot of speed. I came in 4th- those yellow guys were too quick for me! But I had a lot of fun. The graphics, sound, and CRT shader make the whole thing feel very polished. Awesome work. |
| Apr 7 17:59:23 | 12m 43s | Depths Driller | ♥ 0 | I may be dumb- I couldn't figure out how to get resources. I tried clicking to fire and pressing E over spots that scanned, but nothing was happening. Do I need to do something to unlock the drill? |
| Apr 7 18:53:13 | 53m 50s | Tiny Tinker | ♥ 2 | This was a fun game. I got to the end I think (it just cut to black) and the way upgrades unlocked kept me coming back until I completed it. The simple graphics worked really well for it and the music was great. Well done! |
| Apr 7 20:17:45 | 1h 24m | Deep Drop | ♥ 2 | I suck at this game. I like what you've done here, though. But I am not built for it. |
| Apr 7 20:37:01 | 19m 16s | The Trench | ♥ 1 | This got me good hah. I was on edge the whole way down due to thalassophobia so I legitimately jumped. Well done! The facts along the way were interesting as well. Like others, I was very impressed with that radar effect. Had me wondering how it was done- then I remembered this is compo, I can just check! Awesome work. |
| Apr 8 04:25:34 | 7h 48m | Dwingles | ♥ 2 | I have my dwingle retrieval strategy down. Proudly 6th on the leaderboard at the time of writing. Great job! Feels like a Warioware game in the best way. Art, music, and (the many instances of) voice acting are all on point. A jam game doesn't need anything else. |
| Apr 9 16:34:24 | 36h 08m | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 3 | I played this on a stream last night, loved it as you saw. Looking through the comments here I totally didn't piece together that I was wasting my time with the bleach upgrades in the late game. At that point I just needed the pump! It was too satisfying to see my money go up. Movement upgrades rock, very satisfying loop, great job. Can't wait for the third in the Mr. Money trilogy. |