Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → filgreen3
Feedback comments for LD57
filgreen3's games and stats for all events →
| Timestamp | Since previous | Game | filgreen3's comment | |
|---|---|---|---|---|
| Apr 9 09:35:03 | Pawndemonium | ♥ 1 | Great game. It is simple and short, but really good in idea. I think it is possible to add more to this idea. At first, I died at the level with the demon, and thought that it was kinda harsh to reset all progress, but then I found that was all 3 levels, so it's actually not a problem. I also want to add that the graphics are great and clean. Also, it is very cool that the game loads so fast on itch.io. I wonder how you managed to do this. Maybe the only downside that I can find is the lack of a visual hint where the enemy can go/eat, or even my pawn. A simple hint that marks cells when I hover on a pawn would be great. Anyway, great game, had fun playing it. | |
| Apr 9 09:54:47 | 19m 44s | Rise to the Unknown | ♥ 1 | Cool game! Very simple idea at its core, easy to understand. The tutorial is also simple and doesn't need a whole world to explain what to do. I agree that jumping is a little tough in this game. I also think it should be more forgiving when you skip a floor right now, if you skip it, there's a great chance you'll just lose, because you need to wait until the gas runs out, and only then you descend to the floor with the gas tanks. But if you manage to return and take the gas tank, you're already near death from the void. It might break the idea, but I think it would be better if you automatically stop when a floor is reached in that case, the brake button wouldn't really be needed. Yes, it would make the game way more simple. An alternative is to give some kind of jetpack from the start, to allow the player to collect gas tanks and return, even if the ship is too far. Anyway, very good entry! Overall, it's great, and it just needs a few small changes to be even better. |
| Apr 9 10:32:27 | 37m 40s | Shleep | ♥ 4 | Great game! I didn’t expect the wolves it came as a shock to me, but honestly, it’s a great addition that makes the game more interesting to play. I only wonder how wolves help with sleep… I ran into a problem where I didn’t quite understand that shaved sheep didn’t count. Yeah, the text helped me figure that out, but not instantly anyway, I can only blame myself for that. I really appreciate that disabling things doesn’t cost anything. It helps a lot when new “rules” are introduced, and you want to make a small rebuild. Also, it’s very cool how the intro scene was recorded, and the music really sets the vibe. I also want to mention the animation where the dog sits and barks when it's not moving such a cool detail. For me, the only thing is that the building area feels a bit too restricted. I couldn’t stack stones as close as I wanted, but I totally understand why it was done that way just a personal preference, I guess. And the barking mechanic is cool too it’s fun to use! |
| Apr 9 14:43:11 | 4h 10m | Deep Exorcizing: A Poltergeist Cleaning Company | ♥ 1 | Cool idea! I found it a little hard to understand where the poltergeist is, but that might be by design. I ran into a bug where the dialog window kept opening every time until I faced the other direction but okay. I think it would be better if movement was on a grid instead of the current version. Since you already have cells in the room design, it would make navigation a bit easier. I also think combat could be a little deeper -right now, you can just press attack a few times and win but for a jam, it’s okay. Overall, very cool design and idea! |