Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → filgreen3
Feedback comments for LD56
filgreen3's games and stats for all events →
| Timestamp | Since previous | Game | filgreen3's comment | |
|---|---|---|---|---|
| Oct 7 06:26:38 | The Crawling Forest | ♥ 1 | Hi. I enjoyed playing the game. The atmosphere is really well done, and I liked the creativity in the world design. I did notice a few things that could be improved: - The text can be difficult to read because of the pixelation. A pixel font might make it clearer. - The character moves a bit slowly, and holding Shift is the only way to speed up. It could feel better if the default speed was faster, with stamina as an option. - The monster is interesting, but it seems more helpful than dangerous since it just sends you back. Maybe there could be a bigger penalty for getting caught to make it more challenging. Overall, it was a good experience. The atmosphere stands out, the gameplay is engaging, and everything works well. Снимок экрана 2024-10-07 в 09.13.09.png | |
| Oct 7 07:10:48 | 44m 10s | Mon - Shared Pet Simulator | ♥ 1 | The art is cute, and the cat with the bandana looks adorable. The forest background adds a nice, peaceful feel. The gameplay is easy to understand, but it could use more interactions with the cat. It would be fun if some actions made the cat meow or if you could drag and drop food or toys instead of just clicking buttons. Also, it would be nicer to see progress bars for food, thirst, and other needs instead of just numbers. Overall, it’s a fun and cute game, but adding a few more features could make it even better! game.png |
| Oct 8 19:11:40 | 36h 00m | Tiny Creatures | ♥ 5 | Great game! I really like how polished it feels. It took me a bit of time to figure everything out, but once I did, I had a good experience and really enjoyed it. It’s also impressive to see how a team with so many people managed to create this in such a short time frame. I think the enemy art could be improved by adding some shadows for more depth. Also, the health bars on enemies feel too wide compared to their height and could be made smaller for better balance. The game could also benefit from providing more information about units and buildings for better clarity on what they do. It’s great to see that there are so many sound effects, which really enhance the overall quality and immersion. I’d definitely be interested in reading a devlog about how this was made, since managing to create such a solid game with a large team in such a short amount of time is really cool! |
| Oct 8 20:17:42 | 1h 06m | My Crazy Little Garden | ♥ 1 | Wow! This game was amazing for me. The mechanics and overall concept are really interesting. The graphics are fantastic—stylish yet clear and simple. However, there’s still some room for improvement in the visuals. I only noticed the timer and score when the timer was almost out, so using a lighter color with an outline or shadow could make them stand out more. I also love the idea of using emotion bubbles to give feedback about missed actions on crops. It’s a solid game with all the essential elements. One thing I found a bit unclear at first was where new creatures would spawn or had spawned, but after a while, I got the hang of it, and everything was great. Снимок экрана 2024-10-08 в 23.08.04.png |
| Oct 8 20:32:57 | 15m 15s | SMOL BIZNASS | ♥ 1 | Really fun game! I never thought about making a game with such a high level of humor, but this one nails it. The execution is top-notch. Of course, it could use some quality-of-life improvements, but for a game jam entry, it looks awesome and the gameplay concept is really cool. I enjoyed it a lot. |
| Oct 8 21:03:56 | 30m 59s | Creature Packets | ♥ 3 | WOW. 10/10. Make more. |
| Oct 10 19:10:05 | 46h 06m | Tiny Colony | ♥ 0 | Hi! I enjoyed your game. The orbiting mechanic is fun and works well. It’s a cool take on the theme—after all, we are tiny compared to a planet. I wasn’t sure how the objects like houses and trees fit into the game, but I found the bombs useful. I’d love to hear about your original idea for the game. It feels like it could work as a colony sim where you deliver goods with a space slingshot. A mini black hole would also be a great addition! I liked that I could skip some levels and jump straight to the next one. The UX and tutorial are well done, and I appreciate how you just show how to play. I did notice a bug: when moving the mouse off-screen, the game sometimes shoots with no power. I think I might have the same issue in my own game. If you have any fixes or plans to address this, I’d be grateful to hear them. |