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Feedback comments for LD56
Petr Vejchoda's games and stats for all events →
| Timestamp | Since previous | Game | Petr Vejchoda's comment | |
|---|---|---|---|---|
| Oct 9 18:00:23 | Let's Go to the Magical Frog Party in the Dark Forest! | ♥ 1 | That's what I call game design. Very well thought of game. What were your inspiration? | |
| Oct 9 18:42:31 | 42m 08s | Crab Game 3: Shell on Earth | ♥ 2 | It took me a while to realize what to actually do. I kind of don't like that it doesn't reset after death, however since it is so tedious to maintain the battlefield, it was the only reason I was able to play it a bit longer. A little less enemies in the beginning, so that new player has a time to breath I guess. However it is a cool medley of ganres. The setting is also cool. |
| Oct 9 19:35:27 | 52m 56s | Tiny Tiny Tribes | ♥ 1 | Very nice. I loved the UI, I loved the simplicity. I loved how polished it looked. |
| Oct 9 20:01:52 | 26m 25s | Critter Club | ♥ 0 | I would probably kind of liked the actual game. Maybe the picking up of the tiny creature would make sense, if I had a ability to check oponents deck first, so that I would try to prepare for each one separately. Now it just feels like a filler. I kinda like it but it just doesn't play well. Lock camera when cursor is free, or make cursor locked and use middle of camera for picking stuff. I recomend the latter, since then you can use controller to use as input. Good luck with the game and the engine. Cheers. |
| Oct 9 20:21:24 | 19m 32s | Abyssflier | ♥ 0 | When I saw BOIDs, I thought we are going to get treated with something spectacular. Maybe this created big expectations and then, sadly, a disappointment. This is a nice tech demo for boid collisions. But unless you make the boids react to other stuff in the environment, for what I care, it might be just a baked animation played in loop. Make it react to player projectiles. Give player a way to heard it with one type of projectile and then kill it with another. Attack player if he comes too close. I am sorry for this comment ... |
| Oct 10 13:43:50 | 17h 22m | Gustave in Paris | ♥ 1 | That was cool. I like the art. Somehow it reminded me of the recruitment scene from men in black ... |
| Oct 10 15:37:25 | 1h 53m | VERMIN Tiny Creatures | ♥ 2 | Team rodents FTW |
| Oct 10 15:51:18 | 13m 53s | Among the Foliage | ♥ 1 | Sometimes the character just disapears ... Also, the part with the shroom jumping without checkpoint or way to get uo was a game stopper for me. Sorry. |
| Oct 13 21:53:17 | 78h 01m | Battle for the Pages | ♥ 2 | I spent unhealthy amount of time playing this. Really good. |
| Oct 16 21:23:17 | 71h 30m | Ratrace | ♥ 1 | We also created a game, where you play as mouse. However we were unable to crate NPC cats in time. I like the looks of your game too. |
| Oct 16 21:34:26 | 11m 09s | Snail away | ♥ 2 | I liked the procedural animations and procedural snail. Kind of reminded me of slugcats from Rain World. Lovely. |