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Petr Vejchoda

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TimestampSince previousGamePetr Vejchoda's comment
Apr 21 19:38:30 Delayon ♥ 1 I'd say some difficulty settings would be great. I mean I knew what I am supposed to do but I struggled a lot even on the second puzzle. Just keeping the items switched for a second longer ... I like the idea though.
Apr 21 20:50:55 1h 12m πŸ‡πŸ‘πŸ–πŸ„πŸ΄πŸΆπŸ¦ŠπŸΊ [Ludum Dare 59] ♥ 1 Really liked the idea. However I never found out why sometimes I am not allowed tp trade.
Apr 22 19:01:49 22h 10m Trouble in Telegraph Town ♥ 1 Dude, I got such a Papers, please! vibe out of it. Definitely not that polished. But yeah, the idea of abstracting a plot from some routine actions that you are simply asked to. Awesome job!
Apr 22 19:53:04 51m 15s Out of signal ♥ 2 Polished, great gameplay, online services, map editor. I am stunned! Also, we made some first places on the campaign maps with my GF so far, for you to beat. GL HF
Apr 22 20:15:41 22m 37s RESCUE ♥ 2 Yeah, looks good. But the beating you get before even getting the batteries is disproportionate to what you expect from an introduction. When I got returned to the base island for the 10 time I ragequitted. Sadly, I was curious what does this world hides. Might play later, might reconsider ...
Apr 22 20:30:07 14m 26s Smoke Show ♥ 3 Oh I love Base64ing data. We made a game where you could share levels via Base64. Sadly, the game didn't caught up that much. This looks awesome instead ;)
Apr 26 10:42:05 86h 11m Desktop Jar ♥ 0 Wow a keylogger ... yeah, its not going to be running while I do my work or insert my passwords :D