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okEly

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TimestampSince previousGameokEly's comment
Oct 7 23:51:24 Clay Clash ♥ 1 Cute game. I love this art style
Oct 8 15:21:43 15h 30m Tiny Terrors ♥ 1 A very simple and very fun game. I love how the challenge progresses with each wave
Oct 8 15:33:31 11m 48s Zombies Ate My Fruits ♥ 1 I like well-chosen colors and authentic styling. The controls are quite nice, I like how the jump is made. It seems to me that there is a problem with hitboxes; quite often I did not understand whether I was jumping over the enemy or not. Overall a pretty fun game.
Oct 8 16:05:41 32m 10s Ludum Dare 56 - Hamster Hoarder ♥ 3 After this game I was afraid to have hamsters... But seriously, I liked your game, it's quite cute and fun. I especially liked the ending with the hamster count. I think it would be possible to somehow increase the hitboxes of bushes and projectiles. in my haste I very often missed them.
Oct 8 16:30:16 24m 35s tiny creature RPG game ♥ 1 I liked the idea of ​​being able to pick up a creature after winning and the way the progression was done. With every defeat you move further and further. But theme, it seems to me, is not covered very well.
Oct 10 05:45:18 37h 15m Rattalion ♥ 3 Pretty good idea, but I didn't quite understand how the right arrow worked, I clicked on it and literally nothing happened. I liked the style in which the sprites were made and the way the progression was done.
Oct 11 13:15:20 31h 30m Lost Microbiom ♥ 1 A very interesting idea and setting, but there are serious problems in implementation. For example, throwing a rope: there is no indication of the increase in the throw, which is why you may not realize that you need to hold the button (even though the tutorial says that you need to hold the button), in addition, the player does not know the degree of increase. I would also like to note that gravity acting on the rope looks rather strange and is not appropriate in this setting.
Oct 15 04:41:17 87h 25m Cradle of Chaos ♥ 2 I think the controls could have been more comfortable, although perhaps you wanted to make it part of the challenge. It seems to me that in such games the controls, on the contrary, should be quite convenient. The game is quite challenging, I liked it. I saved 18
Oct 15 05:09:30 28m 13s Supply and Command ♥ 1 I had a little difficulty selecting units, I constantly forgot that I had selected someone, I think it was worth making some kind of indication. It’s very cool that you decided to make an RTS, I was always scared away from such ideas by the fact that I wouldn’t have time to make the enemies’ intelligence in such a time frame
Oct 15 05:22:57 13m 27s The shoemakers tiny helper ♥ 1 A very fun game. The shoe idea is absolutely amazing and plays great. The graphics are quite nice, it’s great that the game has a consistent style.
Oct 15 05:47:10 24m 13s Cheddar or Dead: The Purrfect Nightmare ♥ 1 Incredibly fun game, I really enjoyed it. It was very scary 🥶
Oct 23 05:19:48 191h 32m Candy Hunter ♥ 0 I spent more time downloading and opening the game than actually playing it
Oct 23 14:10:26 8h 50m Slime King ♥ 3 Excellent game, I really liked how the progression was implemented! I think there is a problem with the controls: when the slug gets to the edge of the screen, it becomes very difficult to shoot him. In addition, when rushing, I often missed the slugs with the cursor, I think that the hitbox could have been made a little larger.
Oct 23 15:04:08 53m 42s White Blood Shells ♥ 1 I didn't expect to see shooter at the jam. I liked the visuals stylized as 2.5D and the sounds. The gameplay encourages you to quickly shorten the distance with the mobs, I would like to see more different variations of mobs (otherwise all the mobs just shoot). I would like to note one problem in the level design of locations: some of the rooms look very symmetrical, because of which after the destruction of mobs (during the fight the player often twists the camera in all directions) is not clear where to go.
Oct 23 15:47:05 42m 57s gottaBEEthere ♥ 2 I'm pretty well sucked in, I love games like this. I almost made it to number one on the leaderboards. It wouldn't have been as fun without the leaderboard, adding it was a good decision. I understand that the whole point of the game is to cope with the control, but still the rotation of the bee on the Y axis is very annoying, in Unity it can be removed by checking the box in Rigidbody “freeze rotation Y”, I think so would be much more enjoyable to play.
Oct 23 16:05:19 18m 14s Skitter ♥ 2 The atmosphere is very well done. Looking for exits was quite interesting, although I was a bit dumb in these mazes. I really enjoyed it.
Oct 23 16:52:04 46m 45s The Deep Dive ♥ 1 I'm shocked how anyone could have thought of this XD
Oct 24 06:07:43 13h 15m Slime Tower ♥ 1 Great game, very fun. I think that it could be better to highlight the cooldown circle, or move somewhere else, during the game is not convenient to follow it.