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Matt Swieboda

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TimestampSince previousGameMatt Swieboda's comment
Oct 8 00:16:52 Dshniidawl Woods ♥ 3 what great sound fx, love the little guys! at first I didn't realize I had to summon guys, but once I figured it out, it was great! I imagine I'm searching for the portal you mentioned, but since it sounds like it didn't make it, I guess I'm just trying to defeat the evil souls and survive? Regardless, amazing work, awesome art work and sounds, as well as programming the AI for the enemies and little minions!
Oct 8 00:34:03 17m 11s M.E.S - Mini Ecosystem Simulator ♥ 1 wow this is really cool, i was messing with the settings and cross breeding to see the effects. one thing i noticed is that the carnivores are dying a lot from bigger herbivores, I feel like they should survive a little bit more. Amazing simulation, I could tell you poured a ton of work into this, great job! A much deserved nap is in order :)
Oct 8 00:45:59 11m 56s Tiny Economy ♥ 1 pretty cool, i had fun with different configurations and trying to connect the villages. after playing for a bit though, i was thinking of instead of placing mountains, water etc, you should have them revealed when you put down a lumber camp, or a road (instead of an empty field), but overall the game you've made is very clean, great graphics, and really calming. Great work!
Oct 8 01:01:06 15m 07s Will of the Wisp ♥ 3 wow this was so much fun, really loved the feel for it. I wish there was a windows/mac download as the web version seemed to slow up at > 75 fea, but maybe that was jst me. definitely tried it a few times. The visuals were great, and the music throughout, seemed very polished, and a very full level with paths to unlock, etc. just awesome!
Oct 8 01:29:31 28m 25s Silky Slinger ♥ 1 really liked the swing mechanic, and the limbs moving around were really well done, and great audio to polish it off!
Oct 8 01:36:35 7m 04s Battle Pixie Mixie ♥ 1 was pretty great, but i couldn't figure out what L1 and R1 were on a standard Xbox controller, so I couldn't dodge or block. but that's a pretty minor thing to sort out later. great graphics, and good gameplay with the fight and all the animations!
Oct 8 01:41:39 5m 04s Wally's Woods ♥ 2 really nice, i like the graphics, and the mini game was really well done. unfortunately when i finished the mini game it wouldn't go away, might be a bug, or maybe i got it stuck some other way. but overall nice game!
Oct 8 01:47:57 6m 18s Multimorph ♥ 1 whoa, loved the random generation in this, and kind of flow it has. I originally thought I needed to hit space bar, but once I realized I should hold it down I got the hang of it. super cool idea!
Oct 8 02:23:26 35m 29s Triflings ♥ 1 wow the animations are so polished, watching the minions fight was awesome, and great sfx, music and voice overs. really really polished. one thing would be nice tho is a better indication of which units are selected. it was hard to tell and i felt i was constantly trying to reselect units. but overall really great!
Oct 8 02:27:23 3m 57s Dark Fuel ♥ 2 i tried Brave (built on chrome) and firefox, wasn't working for me on that either :( got this from the JS dev console if that helps: ``` DarkFuelWebBuild.loader.js:1 [libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat DarkFuelWebBuild.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json' DarkFuelWebBuild.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json' DarkFuelWebBuild.framework.js.br:9 [Physics::Module] Initialized fallback backend. DarkFuelWebBuild.framework.js.br:9 [Physics::Module] Id: 0xdecafbad DarkFuelWebBuild.framework.js.br:9 No GlobalGameManagers file was found at , quitting player! DarkFuelWebBuild.framework.js.br:9 ``` oh, i think it's this: ``` Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. at m.UnityCache.E.connect (DarkFuelWebBuild.loader.js:1:12307) at new E (DarkFuelWebBuild.loader.js:1:6052) at m.UnityCache.E.getInstance (DarkFuelWebBuild.loader.js:1:10960) at m.cachedFetch (DarkFuelWebBuild.loader.js:1:15022) at D (DarkFuelWebBuild.loader.js:1:21101) at DarkFuelWebBuild.loader.js:1:26369 ```
Oct 8 02:53:15 25m 52s Hundreds & Thousands ♥ 3 yay for HaxeFlixel and Haxe, i gave that and heaps a try a bit ago!
Oct 8 19:02:19 16h 09m Little Friends ♥ 1 nice work! was really easy to select units. one thing it was a little less obvious the flowers (and main plant) could switch the unit types. Maybe an icon of the axe, or rock pick, or berry, by that flower or main plant could have helped me to understand quicker. Path finding was great! Those big pesky blobs were eating so many of my friends! Ha maybe having an attack friend would be good addition
Oct 8 19:09:36 7m 17s Tiny "Daemons" ♥ 2 lots of cool ideas here, i'm sure it was hard to get it all done, plus trying to get it balanced in 72 hours, props to you! I agree with firuti more giblets at the start, or suggesting us to try the "Become Giblets" button or naming it Collapse/Explode/Convert to Giblets, would have helped