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HacksawUnit

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TimestampSince previousGameHacksawUnit's comment
Oct 7 06:07:54 Pot Life ♥ 1 What a cool little entry! The magnifying glass mechanic is really awesome, and really brings forward the feeling of the creatures being, well, tiny! It's also cool to be able to move the magnifier over to peek at the entire pot, then go back to surveying. Watching to see who the trouble makers were was really fun, as was seeing all the general antics. The graphics are simple but very fun- the little angry faces cracked me up. I could see some sort of fleshed out deduction or resource management game being really awesome like this, or maybe a "peek into a world" sandbox-toy thing. Great work!
Oct 9 08:20:26 50h 12m Airstriker ♥ 0 Great, funny entry! The gameplay creates the feeling of having to remotely defend against the aliens well, and the feel is very consistent. You did a great job of putting in some subtle touches, along with extremely UNsubtle touches, to produce some very funny moments: The character's walk cycle, the slider noises, the just-frustrating-enough keypad system, the screen rattling explosions... I laughed out loud a few times, and I really enjoyed the time I spent with the game. (Even though I couldn't end up beating it...) I will echo a previous commenter that it would have been nice to have a way to see the codes while playing. Also, it took me a few plays to notice I could walk around, even though it was in the instructions. Overall though, an excellent entry! (Also- I couldn't rate you in mood, but the atmosphere is very cohesive and you did a great job.)
Oct 9 08:57:14 36m 48s TINY PACK ♥ 1 Amazing entry! It's hard to find anything novel to say since there's been lots of great comments already, but I'll do my best. There's so many mechanics squeezed into a compo game, and so artfully done... I love the cute little dice animals, and how you were able to theme their abilities, as well as the general conceit and feel of recruiting the creatures. The gameplay is a great take on a Slay the Spire/Dicey Dungeons/Balatro-type thing, and felt very comfortable to get into as a fan of the genre. There's some extremely smart and economical game design here- for instance, the idea of giving the dice their own "energy values" when letting in/out of the pack is great and really make recruiting/dismissing feel dynamic and smart throughout the game. And, lots of great artistic choices and little effects to make the game feel polished and well put together, too. Great work!! I would definitely play a sequel/spiritual successor to this someday.
Oct 9 09:24:45 27m 31s Vox Regis ♥ 1 Very solid entry! The sense of atmosphere and perspective is amazing, the humor was appreciated to lighten the mood a bit, and the mechanical push and pull was quite a bit of fun, too. I do wonder if the timer was a bit long, but it wasn't too bad. Graphics were great, putting aside the town assets- I looooove what you did with the title screen. "Tiny creatures" feels appropriate both in terms of how the king looks at the subject, and how he explains his powerlessness in the prologue.... I feel like there's some good food for thought here, similar to some of Nicky Case's stuff. Great work!
Oct 9 09:35:42 10m 57s Tiny Inc. Repair Shop ♥ 1 Lovely little entry! I love how much personality you gave the world and the little creatures. The puzzles were a little tricky and seemed kind of broken, but that just made it more charming! Haha... graphics and audio were a great fit and I really liked the whole package. Very nice little ending screen, too! Great work. PS: I realized I forgot to shout out some of the more subtle things like the graphical transitions and how snappy and smooth the controls are. I guess they were so well done I didn't even notice until I thought about it for another moment! Very very good work on that and making it feel seamless. :)
Oct 9 09:46:28 10m 46s Gobbo Freakout ♥ 0 Very cool concept, but I unfortunately had a lot of technical issues and wasn't really able to get far at all. The jump wouldn't work right, and my arrows wouldn't fire... Maybe something to do with my high-refresh-rate screen? I witheld any ratings, but I want to give you props for the cool classic-style low-rez artwork. I love the texture on that gnome beard!!
Oct 10 06:52:45 21h 06m Little Frog Big World ♥ 1 Superb little entry! It reminds me of old favorites like Super Crate Box. There are some parts that were a little confusing to me, but after reading 1finiteloop's comment above, I was able to experiment more and figure some things out... (Spoilers below!) - as mentioned above, you can buy upgrades by exiting to the menu and going to the shop - flies with pink bodies will poison you and deal damage over a few seconds - I saw three creature types beyond flies. (The second one could definitely used better telegraphing, but was a fun surprise, as was the third!) - If you upgrade tongue length, and you catch a pink fly, you can delay taking damage by just holding out your tongue. You can also then use it sort of like a lance to fight enemies, which is simply incredible. If you catch all the flies, no more will spawn until you pull back in your tongue, I think. Lots of fun little quirks and emergent things going on, and well put together, too! Great work. (PS: And, not to let my imagination run too wild, you could do some incredible things with the whole "holding onto flies and then cashing them in" sort of thing, especially when the thing you're using to grab flies is also your form of attack!)
Oct 21 07:08:48 264h 16m Adelie - When We Were Young ♥ 1 Excellent entry! I love when Adelie comes back to visit when rating games. :D The movement (and visualization of such) feels really great- it's easy to ski around the playfield, and it's definitely possible to thread the needle and avoid hazards. Like others said, it has similarities to Magic Garden, but it's definitely more of an evolution and different take on the 'cash in' mechanic than a copy. The 'leftovers' becoming hazards is really creative, and the fact that the fish aren't grid-based adds an extra layer of trickiness. Also, the sound effects and music in this one are fantastic- and not just because of the inspiration taken from the penguin's namesake, hehe. And, lots of great visual touches that work with the gameplay to make things feel very tactile and responsive. (I love Adelie's spin!)
Oct 21 07:23:02 14m 14s About Crayons and my garden ♥ 1 A wonderful little experience, it reminds me of the best of the Flash-era "game-like experiences" I would stumble upon when I was younger. I love, love the music and the visuals. I think the dialogue was bugged for me- I would press the interact key, and it would show the dialogue for just a second before dissappearing. I was able to read some of it by screenshotting, though. I'm not sure if there was any sort of progression for talking to the leaves, but it was very nice to just fall down and watch my Y coordinate go up. :) thankyou.gif
Oct 21 07:58:09 35m 07s Wizard | Spec Ops ♥ 1 Miraculously entertaining. This game is essentially just slowly deleting butterflies with a static sprite that you move over a giant patch of tiled grass, but I was smiling the whole time and beat the game with every character. You did amazing work with the wizard voices, and there is *just* enough polish to make things feel playable. The bar that shows how many butterflies are left is very useful, and always having the 'BACK' button accessible is good quality-of-life stuff. Overall, great little entry- thank you for making it.
Oct 21 08:21:04 22m 55s Purrfect Drift ♥ 1 The visuals are very good and fancy looking for only 48 hours, but I can definitely see how it's possible- very efficient use and reuse of assets! The movement does a great job of making me feel like I'm a little cat scurrying around and trying to scrabble around furniture, although it's a little too easy to get turned around and lose ground to the other cats. The sound effect for bumping into things is doing a LOT of heavy lifting and makes the game feel more alive, but more sound effects/feedback would be nice. (Imagine, say, sneaker squeaks for all the running, and long sliding sounds for the drifts!) Amazing work on getting randomized tracks/layouts in, along with randomizing starting position and cat color. This is a very fun entry, and a great technical achievement as well! Great work.