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Feedback comments for LD55
universeflow's games and stats for all events →
| Timestamp | Since previous | Game | universeflow's comment | |
|---|---|---|---|---|
| Apr 16 06:04:25 | Sumo-ning | ♥ 3 | The art and animations are top notch! Gameplay is a bit simple and repetitive, but something that could easily be extended later on. Would be great as a multiplayer game with local co-op! Fun fact: I found your game because our game Sumo & Ning got the `sumo-ning-2` slug on ludum dare, so I was wondering who the first `sumo-ning` is :D | |
| Apr 16 06:12:36 | 8m 11s | Bounce Bounce Goblin | ♥ 2 | Fun spin on a mining game with interesting bounce physics. I especially liked the shop/"deck building" aspect. Wish it had a feature to deploy all goblins if I want to. Maybe it would be good to add a timer to incentivize quick decision-making. |
| Apr 16 06:18:04 | 5m 28s | Nuki and The Cookbook | ♥ 1 | Cute! I like that you also decided to have a cook as the main character (we also did in our game). The idea of collecting recipes before knowing what to collect and summon is interesting and makes for a good puzzle. Unfortunately, the movement is a bit wonky and makes it hard to control the character. Not sure if this is on purpose, but I did not really find a way to control it well. |
| Apr 16 06:23:24 | 5m 20s | Summoning Circuits | ♥ 1 | Cool idea and nice puzzles! The art style is nice and simple, I like the contrast of the activated blue circuits against the rest of the game. I think it could be extended to add more levels and make a really fun and challenging game. At first I did not understand that you can click the paths to turn them on, would be good to have a hint/tutorial explaining it. |
| Apr 16 06:28:59 | 5m 35s | Footlong Flight | ♥ 1 | Funny intro, had me guessing what the game would be but it turns out it's satanic laser pointers killing flies so that you can eat your sandwich! The gameplay takes a bit getting used to and could use a better explanation, it also sometimes only tells you the controls with a controller (e.g. to go back to menu it had the menu button on Xbox controllers, but not which key you should press on the keyboard). Otherwise fun game and it's interesting that you managed to add a whole translation system in a jam game! |
| Apr 16 06:33:59 | 5m 00s | gladiatorium | ♥ 2 | I like the cute aesthetics and writing style. Interesting concept to spawn them by drawing shapes. I also think a skip button for the tutorial would be good, as I had to watch it again when I wanted to try playing again. |
| Apr 16 06:40:11 | 6m 12s | Pilgrim's Path | ♥ 3 | Wow, great art style! Took me a while to understand the gameplay, because there is no in-game tutorial. I didn't know you can zoom out and scroll, for example. In hindsight it's obvious though, since it is an RTS game after all. Gameplay is also a little slow. Otherwise, great idea and concept! |
| Apr 16 06:44:41 | 4m 30s | Forge Lord | ♥ 1 | Interesting, intuitive and fun gameplay loop, I really enjoyed collecting the materials and then crafting minions to protect the forge! Art style is simple and fits the game well. Only thing it needs is a bit more content to keep it interesting over time, such as ways to upgrade your forge or your minions. |
| Apr 16 06:58:37 | 13m 56s | Horizon Assault | ♥ 3 | Really interesting idea to be the "bad guys" in a tower defense game. Well fitting art and atmosphere! Since you're using Unity, have you tried looking into WebGL builds? I think your game could work well in a browser too! |
| Apr 16 11:37:05 | 4h 38m | Lift Summoner Deluxe 1997: Kitten Edition | ♥ 2 | Fun concept, nice art style, love the great & cozy music and sound effects! |
| Apr 16 11:43:33 | 6m 28s | No Time | ♥ 1 | Very funny! Glad to see you at least made something although you had no time :) We also made a Sumo game, although it is a bit different than yours 😆 |
| Apr 16 12:55:36 | 1h 12m | Treant Wars | ♥ 1 | Really creative idea and execution! The art style is simple and fits the game well. Seems well balanced, not too hard, not too easy. Well done! |
| Apr 17 09:40:38 | 20h 45m | The Quackening | ♥ 1 | Funny idea and interesting interpretation of the "summoning" theme. Would be cool to add some more puzzle elements to make the gameplay more interesting. Quack! |
| Apr 17 09:44:36 | 3m 58s | Do NOT Summon the Kraken | ♥ 2 | Really cool atmosphere, felt like actually being on a ship! Especially the sound balancing, when you get out of the ship and the water gets really loud, was a nice touch. |
| Apr 17 10:01:39 | 17m 03s | Butler Beckoned | ♥ 0 | Nice story, loved the music! Unfortunately, I expected space to make the text faster and so I missed out on some dialogs because I accidentally skipped it. |
| Apr 17 10:10:43 | 9m 04s | Pitchfork Pandemonium | ♥ 1 | I love these types of games, takes me back to the times when I played Age of War as a kid! The small sprites are super cute, especially love how the skeletons turn their face. |
| Apr 17 12:03:51 | 1h 53m | Idle Hands | ♥ 2 | Interesting idea that you are a demon "helping" people, it was very fun to find all the different items on the map. The dialogs are super funny! |