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Ty Victorson

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TimestampSince previousGameTy Victorson's comment
Apr 21 09:05:41 Number of the Beast ♥ 1 Like others have mentioned, it was a bit tedious to follow the instructions, I've got bad memory so I spent most of my time trying to figure out what I had and following the book trail. Never had any success doing the summoning tho :( On the other hand, the graphics looked cohesive, and the concept was really good! with a bit of simplification to the checking the book and seeing what you have the game would be even better, nice work!
Apr 21 09:40:33 34m 52s Shoot The Furniture! featuring S.K. Eleton ♥ 2 Pretty funny concept, the physics was fun to see once I collected all the beepers, I tried my best to b-hop but the movement felt a bit stiff at times. Overall nice work with the graphics everything looked great, and it was a fun little experience!
Apr 22 09:52:37 24h 12m Summoning Master ♥ 2 You've got a fun little deck builder here! I somehow managed to kill myself with the cars I had on my own turn, not sure how I did it lol, I managed to get to level 5 tho! As for things you could improve on: I think making the background some kind of place in a world (i.e. grass land or something like that) would add to the atmosphere of the game. Another thing which isn't a huge deal I just am bad at noticing things is the mana if you made that a little more pronounced, I think that would help with readability! Overall, it was a fun game nice work!
Apr 23 08:42:33 22h 49m Nexus Conquest ♥ 5 Art looked great! I liked the song and the SFX, I think there could have been some SFX for the weapons as well but that's a minor gripe! One thing I think you could improve on is letting the player just select the unit rather than having to navigate with the WASD keys, same with dragging the mouse to look around the map. I really enjoyed the game nice work!
Apr 24 07:07:54 22h 25m Labyrinth of Fiends ♥ 2 I went to floor 12, I felt like the summons weren't really needed, I think if they were able to direct enemy shots away from you, they would be more useful I only ended up summoning them a couple times and instead started collecting them I got up to 50! I liked the replayability, the art and overall, it was a fun little game! I gotta know the lore tho, why are we destroying all these guys, they don't seem so bad!! 😭
Apr 28 08:11:38 97h 03m Summon Inc. ♥ 1 Like others have said, it reminded me of papers please even though I haven't played it! Took me a sec to figure out what to do but I got into the swing of things really quick! One gripe I have is (and maybe I just didn't see it while playing) the game suddenly ended I know there was a clock, but I wasn't watching it. Also, I wasn't sure what the baggage area was for, so I just kept checking for sus demons. The game was a lot of fun! PS, please post the music from in the level on YouTube or somewhere it was a bop!!
Apr 28 08:23:19 11m 41s Fire Quota ♥ 1 I like the game play loop of going in and burning everything! I feel like you should have let it be endless until you don't meet quota, that way the player has more of a chance to max out all the stats! I think if there was more time to make a few more scenarios/maps as well would help keep each summon interesting! Youve got a good base to work from here keep at it!
Apr 29 08:07:59 23h 44m Tom Has Joined a Cult ♥ 1 It took me a sec to figure out what I was supposed to be drawing so I didn't survive the first try, but after I got the hang of it drawing on the lines it got pretty fun! I enjoyed the shapes getting more complex as the levels progressed and the introduction of the rotating shapes was cool too! also on the first attempt that I failed on, I was still able to control the character and draw the lines and wanted to see how far it would let me go and I managed to beat it after losing which was funny lol
Apr 29 08:23:07 15m 08s Conjuring Critters ♥ 2 Like Henk said once I got far enough it just kept giving me circles so it would have been nice to have a win condition to go back and try the other difficulties. I did enjoy drawing the symbols though so nice job there! another thing unless this was intentional, the flying guys started to make it hard to see the shape haha! so having them be behind would have been nice. Anyway, good work! GameJamLD55Win.png
May 1 08:23:11 48h 00m The Fifth Ritual This Week ♥ 1 Like others have said, the modeling work and atmosphere is amazing! I did enjoy the game but, apparently I'm too unobservant to do anything without directions, after picking up all of the objects I had to come back here to figure out what to do lol. other than lack of direction I enjoyed the game a lot, nice work!
May 1 08:35:28 12m 17s Unsummoning Dark Creatures ♥ 1 I liked the dynamic environment with the machines knocking down the trees and destroying the towers! Everything felt like it was fitting to the game and made sense. I did have a few issues, like others have said when the machines get too close, I wasn't able to unsummon them and it would have been nice to see which direction they were coming from as well as a marker for where the town was, I got lost after going to do a little exploring lol.   Also, my web browser was having some issues when starting the game and once it loaded some of the text was cut off, but overall, it was an enjoyable experience nice work!
May 1 09:04:33 29m 05s Overrun ♥ 1 This is a great start to a more flushed out TD! While things were only close pre wave 10 ish I enjoyed the variety of towers and spells that you were able to make in the short time (ice tower the goat!). I think one thing that is missing that would give the game a bit of tension would be a boss mob every 5-10 waves to keep you on your toes that appears in greater numbers as you go on! All the art looked nice and while the level could use a bit of spice that doesn't take away from the gameplay. Overall, I really enjoyed the game and would love to see you develop it more, nice work!