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TPace

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TimestampSince previousGameTPace's comment
Apr 18 23:49:45 Summoners Incorporeal ♥ 2 I loved this game! At first I was quite lost but then I got to understand how pieces interacted with each other. The presence of theme is clearly not only on the visual identity but also on the puzzle's logic itself, as nexuses (nexi?) form a center of focus which can be further disturbed by asymmetries in the scenario. I also enjoyed how not only there are many different pieces, but how you can find them through exploration. There's some real space there for further development. Overall, visuals, audio, all great! Really good job, keep on.
Apr 19 00:09:30 19m 45s IWANT ♥ 1 The concept is really interesting and opens many possibilities. I'd love to see if being expanded, perhaps in a more controllable way. The idea of being able to express though using video games is something I'm really interested in, and this game does an interesting step in this direction. Good job!
Apr 19 01:32:09 1h 22m Three Sigils ♥ 0 Took me some time to understand the rules (I went direct to the north room!), but that was also the joy of it. Good job and interesting talk you gave about procedural puzzles!
Apr 19 16:07:22 14h 35m If Only ♥ 1 It was hard for me to understand it at first but when I got the rules the puzzles were all very engaging! Good job overall
Apr 19 16:16:01 8m 39s theGRIMOIRE_ ♥ 1 I really felt like I was summoning something in this game! Interesting how the theme was part of the puzzle itself. I had a hard time with it but overall really good job!
Apr 19 16:34:27 18m 26s wiz ♥ 1 Your arcade games are always immense fun to play! This one really excels on how everything is related-- no element is not integrated in the game (it's a "total game", so to speak). Great job!
Apr 19 16:50:16 15m 49s Call to Summon ♥ 1 This theme clearly alludes for some terror games, but your idea went way beyond my expecations in how macabre it is. Great experience and mood overall. Also liked the pixelated, crispy graphics. Great job!
Apr 19 17:05:45 15m 29s Spirit Stone's Summon ♥ 2 This was genuinely the most fun I've had so far this jam. UI and balance could be improved, but there's a lot of space for expansion here. Good job!
Apr 19 17:13:53 8m 08s Courtroom Conjurer ♥ 3 The game was really fun to play and I really loved the visuals-- particularly of the paper monsters! I agree that it could be a bit easier when it comes to remembering the details, but overall it was engaging and a great interpretation of the theme. Good job!
Apr 19 17:27:18 13m 25s Unfamiliar ♥ 1 Really fun to play and I'd love to know more specificaly how summoning works. The crispy graphics were great and made all creatures visually. Great job and keep on!
Apr 20 18:21:58 24h 54m Voir Dire ♥ 1 Really addictive and has a LOT of room for further expansion. Also loved the subtle chromatic aberration, really added to the visuals. Great job!!
Apr 20 18:39:53 17m 55s Where Have All the Globbletops Gone? ♥ 2 This game was really fun to play, the visual style is beautiful and helps creating the intended mood. Sounds were also an important part of it, even though they may pass unnoticed. It'll surely be one of those game I save to play and follow further after the jam!
Apr 20 18:50:52 10m 59s FAINA ♥ 2 This game was actually quite addictive, wished it was longer! Good job overall and beautiful graphics. ld.png
Apr 20 19:07:54 17m 02s Burn with me ♥ 1 This game is really addictive and has a ton of room for further expansion-- I imagine, e.g., what one could do with different neighborhood relations, or even if one could add and change them. Great entry overall!
Apr 20 19:23:53 15m 59s Path of Aratron ♥ 1 I'd say this is a pretty challenging game, but it's fair and satisfactory. The use of programming-like strategies is quite rich and there's surely some good space for further expansion. Good job!
Apr 20 20:19:07 55m 14s Illusions of Grandeur ♥ 1 Absolutely loved this game. Initially, it was quite frustrating though, and trial and error was the only way to solve the first serious puzzle. After it I got a better idea of the possibilities and then it was quite satisfactory to solve the levels. Really loved the idea, the shapes of the scenario and how the final level works as I kind of editor-- really cool stuff here! I hope this idea gets developed, because I also love and do games which play with perspective and different geometries. Btw, if you're more mathematically inclined, Penrose's short article "On the Cohomology of Impossible Figures" (https://www.iri.upc.edu/people/ros/StructuralTopology/ST17/st17-05-a2-ocr.pdf) is a real delight to read, and may serve as a source of inspiration for such games.
Apr 20 23:49:09 3h 30m The Sorcerat ♥ 1 I really liked the visuals, both the colors and the subtle chromatic aberration. One can wonder what could be done with this plus some Tunic-like camera. Good job!
Apr 29 14:42:55 206h 53m ⌰⟒⏁⍜ (leto) ♥ 1 Interesting exploration of polyrithms; also, the ending was a good addition, adding some mystery appropriate to the theme. Good job!
Apr 29 14:46:30 3m 35s Glyph Tower ♥ 2 Great concept, there's some good potential for expansion here! I also really liked the visuals and the graphic effects, which do add to the desired experience. I'd also love a downloadable version though, since it can be too slow on my browser sometimes
Apr 29 15:15:17 28m 47s Blood From a Tome ♥ 1 Good job! I loved the demons and mechanics were solid. I'd just try improving UI since so much is kind of implicit, but for a game jam it's not a problem. Keep on!
Apr 29 15:31:36 16m 19s Combirunes ♥ 0 This was really fun to play! A bit more difficulty would make it even better. I liked the summons and it really felt like I was becoming powerful- although getting better slowly would make it more rewarding. Good music and I liked the narrative twist of combating villagers, and not other, possibly unmotivated generic enemy monsters. Good job!