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Feedback comments for LD55
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| Timestamp | Since previous | Game | stmatn's comment | |
|---|---|---|---|---|
| Apr 15 13:21:09 | Summonfactory | ♥ 1 | This is a really fun automation game! I did like the animations and pixel art. The sounds and music were fitting, however I was about to have enough of them after my playthrough. Speaking of it, the mission system was nice, since it acted like a progression system and slowly made me try the different systems. A small annoyance was the misplaced blocking of mining demons (they block the space above them, instead of the one where they are placed). It felt a bit cheaty to stack them up, but it sped up the pace a little. All in all very fun and satisfying game :) | |
| Apr 15 18:31:25 | 5h 10m | Soul Purpose | ♥ 2 | This was so nice! I even replayed it to get the second ending. However, I am missing one soul. Is there a list of all souls? When I finally summoned the girlfriends ghost and he mentioned her needing a body I expected to get another decision about finding a body 😅 luckily it did not get that gruesome ;) Also I hope that it is not too annoying to be summoned by your players all the time ;) keep up the candle-rific work! |
| Apr 15 18:40:58 | 9m 33s | FERRYMAN | ♥ 1 | The graphics look really nice and the summoning mechanic was quite fun. Triple jump seems to be quite strong. Also I managed to go out of bounds on the top left somewhere :D |
| Apr 15 18:52:29 | 11m 31s | Unnamed summoner's quest | ♥ 1 | This looks like a nice idea! It took me a moment to realize that summopned monsters also can attack your character. This twist has a lot of potential. At least on the windows version there is a weird grafical bug, where creatures seem to disappear. Only the shadow can be seen. Looks a bit like the masking of the images goes wrong. Is there a way to survive for more than a couple of seconds? The enemies usually overrun me pretty quickly. You might want to change the category of your main Link. I was about to close the tab since I'm not on Linux. Then I decided to at least look at the source and finally found the windows build ;) |
| Apr 15 18:59:24 | 6m 55s | Candles of Doom | ♥ 3 | The mood in this town is really nice. It was fun to see the towners pouring whole buckets du extinguish the downers' candles :D Nice work |
| Apr 15 19:17:29 | 18m 05s | Champion Road | ♥ 1 | The game has such a nice artstyle! It sets a really awesome mood :) Unfortunately I had super low FPS. Are there any specifiq requirements to get it running smoothly? |
| Apr 15 19:21:48 | 4m 19s | Summoning Thing | ♥ 2 | This is a nice take on game of life. It looks like only cells that are drawn to in the beginning are able come alive. Makes for funny animations :) |
| Apr 15 19:28:47 | 6m 59s | Bloody detective`s last case | ♥ 0 | Shooting the skully was eally fun. The controls feel really smooth. I really liked the teleportation mechanic. The first ledge was quite hard to get onto, but it was nice once it worked. Nice job! |
| Apr 15 19:36:17 | 7m 30s | Conjure Command : Path of Chaos | ♥ 3 | It was fun summoning the differend creatures. It might be a bit more challenging if inputs had to be done during the countdown. Queueing them up before the timer starts makes it rather easy. Anyway, nice game. |
| Apr 16 08:30:31 | 12h 54m | NECRO RUSH | ♥ 6 | Really fun game! The graphics are really beautiful! The second level was quite challenging. At first I was not sure how to be successful, since I tried killing all enemy zombies. In the third level I noticed, that it oftenc comes down to be lucky because killing the enemy necromancer instantly kills his zombies. Really nice entry :) |
| Apr 16 08:36:58 | 6m 27s | Late Night Activity | ♥ 2 | Really fun idea :D The ending was unexpected ;) |
| Apr 16 08:50:25 | 13m 27s | Spirit, are you there? | ♥ 2 | Really beautiful and fun entry :) It was nice to explore the dialogue choices. This could have a lot of potential as a story driven game, if the group visites you regularly and you could influence their behaviour. Maybe they could bring sacrifices or so. Nice work! |
| Apr 16 09:01:28 | 11m 03s | Summondiver | ♥ 2 | This was really fun! I linke how the movement is used to cast spells. Makes you consider the terrain when you go into a fight. Might be even more interesting if the paterns were bigger. Nice work :) |