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Feedback comments for LD55
Paul Nadan's games and stats for all events →
| Timestamp | Since previous | Game | Paul Nadan's comment | |
|---|---|---|---|---|
| May 2 22:33:52 | Tiny Summons | ♥ 1 | I really liked the variety and balance of the different summons, it was a lot of fun just to see which compositions would win against each other. I think one potential issue is that the fact different units counter each other means there's an incentive to wait until after your opponent commits, which can leave you both waiting for the full countdown every time, but I'm not sure there's any good solution to that. The music is mellow and pleasant, and sets the tone as a bunch of friends rough housing rather than a fight to the death. The hopping/bouncing animations are really effective at maintaining the upbeat tone, and the UI was intuitive. The descriptions are also pretty hilarious. Overall this was a super cute and fun entry. Great work! | |
| May 3 14:50:03 | 16h 16m | Colormancer | ♥ 1 | This was a neat concept! I enjoyed the puzzles, and I think the sound effects were well done - I especially liked the rising pitches as you open more doors. I wish there was a way to tell which switches affected which doors though (e.g. switches a/b/c would open doors A/B/C etc). Great work! |
| May 3 15:07:11 | 17m 08s | Summoner Defense | ♥ 0 | I'm really impressed you managed to make a whole tower defense game! I liked how there were a lot of different paths, but because you can place towers overlapping it was easier for me to just defend the point at the end where they all come together. I think adding descriptions of the different towers would also make it easier to play strategically. I really liked the music, especially the menu theme. It was a bit abrupt when the menu music cut out though, it might help to add a fade effect. Overall great entry! |
| May 3 15:10:20 | 3m 09s | DURO | ♥ 4 | I appreciated the tutorial levels at the beginning to help get used to the mechanics. I think the earth and life summoners were less interesting because their location didn't matter much, but you still managed to make a lot of neat puzzles. Nice work! |
| May 3 15:28:40 | 18m 20s | The Duke's Cartographer. | ♥ 1 | This is a really neat concept and the gameplay/music felt very relaxing. I do think it's a little challenging that if you get off by one square without noticing your entire map can end up incorrect. I really liked how you used the color filters to show the day/night cycle. Nice work! |
| May 3 15:47:29 | 18m 49s | The Acolyte's Errand | ♥ 0 | A simple but fun platformer! I really liked the opening cutscene (although I wish it didn't replay every time you respawn) and the animations were great, especially the bats waking up. I didn't really use the avatar because it wasn't worth the guaranteed damage, but if there were stronger or larger swarms of enemies it might become more useful. |
| May 3 16:25:50 | 38m 21s | OOOOOO | ♥ 1 | This was a really neat idea with excellent implementation! I appreciated the little tutorial images, and the variety of shapes each with their own use. I also really liked the "boss battle" at the end, although it took me a while to realize that I was supposed to keep hitting it after it turned off the first time. The glowing effects made the graphics look really good even though they're relatively simple, and the music was calm and eerie in a way that I liked. Great work! |
| May 3 22:12:17 | 5h 46m | Slaymore | ♥ 2 | Really neat entry! I like the pixel art style a lot, especially the backgrounds, and I think the enemy summoning mechanic has a lot of potential. There were a couple gameplay bugs, like the ranged enemies shooting through walls or weird hit boxes (e.g. when two slimes collide), but the core mechanics seemed solid and the momentum when moving felt really nice. I also appreciated the in-game tutorial, but wish it didn't make you keep replaying it after the first time. Overall though great work! |