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jerrre

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TimestampSince previousGamejerrre's comment
Apr 20 12:37:02 Defense Trap ♥ 1 had some issues trying to load the game (mac os, both firefox an chrome), and it seems the retry button doesn't work. I did manage to play it a couple of runs in the end. I like the base idea, a kind of tower defense/plants vs zombies type game. Very rough around the edges though, in the end I was just panicking and randomly placing stuff until i was game over. Would be interesting to see where this goes with more time and polish
Apr 20 12:50:49 13m 47s SacriSquare ♥ 1 Fun little game! I got 52 max, tried a couple different strats (early or late drop off), but also only found out in the end you get only points for "dropping" off. The description speaks about orange squares which I haven't seen. Controls could be a lot better I think, would make a big difference, together with more "enemy" types. Also the background made it very tough to focus. But the base game idea is fun and has more potential!
Apr 20 13:01:23 10m 34s Occultris ♥ 2 could not rate it, it keeps crashing both chrome and firefox on my mac after about 10s of gameplay :(
Apr 20 13:19:33 18m 10s Demon Break ♥ 1 Very nicely done! Like a mini rts game, changed in a way that it fits the theme! Really good art style, animation and sound for a game jam, also fits together. Good amount of content, played it to the end! One of the best games I rated so far! One thing to improve would be the controls, I think copy a bit from rts'es, maybe a mini map and or arrows to the side of the screen to move camera, also auto follow the active one, maybe select multiple. But I like it that you focused the game jam time on the whole experience from start to finish, instead of focusing on those "details"!
Apr 20 13:41:26 21m 53s Cat Wizard ♥ 0 The art is beautiful! Summon the stuff with keycombinations is interesting, an has a lot of potential (I even accidentally summoned stuff, but that can be used too). Sadly did not fully grasp what the goal was, or what I can do, I tried exploring a bit and managed to take down the candle I think with my flamethrowers
Apr 20 18:00:20 4h 18m Heaven Divers ♥ 0 disclaimer: not familiar with the hell diver game(s) It took a while before I grasped what I was doing and who I was controlling (not the middle guy, and so the HP going down was GOOD!) But once I got that it was a nice game, biggest feedback would be that for people not familiar with the genre it needs more explanation/visual cues. Great fit with the theme as well!
Apr 20 18:23:33 23m 13s Hades' Haunted Corn Maze ♥ 2 main character looks and sounds awesome! Good bit of humor as well. Original combination of mechanics: typing and tower defense. The actual monster mechanics could've been a bit more creative too keep the game more varied/interesting perhaps!
Apr 20 18:34:52 11m 19s Summonion: A Legal Tale ♥ 2 Quite a full fletched game, a lot of content. Love the wobbly "monster" animations!
Apr 21 15:01:33 20h 26m Ordinary Wizards Doing Ordinary Things ♥ 1 I won (2nd try)! Very well polished game! Art and humor is great! Creative concept as well! Really one of the best/complete entries I've played so far
Apr 25 09:14:41 90h 13m The Weaver from the remote hamlet ♥ 6 Very nice game, played it to the end! Both interesting story, atmosphere and also interesting puzzle mechanics and build-up. Some small spelling mistakes, and a better font would be the only small improvements to think of. The art for the spirits and the characters is especially nice!
Apr 27 10:15:42 49h 01m Parmigiano Rolliano ♥ 4 That's some great art and music! First time round I didn't understand I had to pick up flavor, so I did it a second time now the king is happy!
Apr 27 10:33:46 18m 04s The Zummoning ♥ 1 I rated you on the LD version, but just wanna say I also played the newer version, and I think it has a lot of potential. The hard part is making it clear what happens, and make it fun to control basically, so a big UX/GUI/Animation challenge, even with basic art I think the animation and layout are more important. As far as I can see it has great idea and potential with the current mechanics, the lanes, the combining, the positional play, the multifucntionality of the cards. Perhaps it would also be nice to have shorter battles, so it can gradually build in complexity, and have enemies telegraph their moves. But obviously that's for a full game not a game jam time frame