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Feedback comments for LD55
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| Timestamp | Since previous | Game | Hugimugi7's comment | |
|---|---|---|---|---|
| Apr 16 18:14:54 | Skelly the Braven't | ♥ 2 | Interesting idea, it was satisfying when the area got bigger and you could summon bigger guys. I think it got exponentially easier the further you got, would have loved to see the knights upgrading their attack forces. So more knights and different tiers of knights (have different defenses against pushbacks) | |
| Apr 16 19:22:28 | 1h 07m | Home-O-Mancer | ♥ 2 | This was very good! Not gonna lie, I spent about an hour playing it, the music and the progression made it very engaging. I haven't really seen anything like this before, so I was thrilled by the unique crafting mechanic. The game is begging for some goals to do in-game as many times I felt stuck and didn't know what I had made and what I should aim for. It seemed like there would be more rooms after the plant room, but I couldn't get there. At the end I got about 40 unique summons, but the stuckness and the lack of direction put me off. Some sort of of book of previous summons with nice flavour text would've added to the expreience so much. Great job, I've rarely played LD games this engaging and time consuming. |
| Apr 16 19:43:36 | 21m 08s | Matthew, Emissary of Balance | ♥ 3 | I liked the game loop, however the game gets exponentially more crowded and easier as you plant trees. They basically break the balance, as you can just go around the kingdom and mash the plant tree button indefinitely. The game needs to limit the amount of instances considerably. Maybe have different levels of leaves and bones for different values, so instead of picking 100 leaves you pick 1 leaf lvl 2. It's good to cap the summon amount as well for more sustainable gameplay progression that doesn't go out of hand. |
| Apr 20 14:43:38 | 91h 00m | Kitchen Nightmares | ♥ 1 | Many things were quite confusing and I spent like 10m trying to figure out how to cook, but then checked the video. I got to the 'end' eventually, but it was lackluster. I think the game would've benefited from a tutorial and less pixelated graphics. |
| Apr 20 16:14:12 | 1h 30m | Akino's Dungeon | ♥ 2 | I thought the idea was cool, but the game's way too hard because you die instantly. After the first 5 skulls there's a huge difficulty increase which was killed me the most. Maybe you could pick up hearts to regain health you've lost? |
| Apr 20 17:13:30 | 59m 18s | FiendFinder.com | ♥ 0 | The game definitely needs more gameplay as it was mostly just reading text. I do think the story was well written though, it's unfortunate LD doesn't have a "story" category. |
| Apr 20 17:34:07 | 20m 37s | Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill | ♥ 1 | I doubt the graphics were actually made during the jam. If you've used asset store graphics, remember to opt-out of the graphics category when submitting the game. This will ensure fair game jam for everybody |
| Apr 20 18:49:35 | 1h 15m | OOOOOO | ♥ 1 | This was a polished, well made game. Nicely done! |