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Feedback comments for LD55
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| Timestamp | Since previous | Game | fargred's comment | |
|---|---|---|---|---|
| Apr 16 15:50:45 | The Royal Writ | ♥ 2 | Fantastic entry! The art, sound and overall theme just feel very polished. The storybook intro and cutscenes are also very impressive. The cards were sometimes a bit hard to place as you have to be quite precise with the placement, but the overall battles were a lot of fun. I only wish you could look at your deck, maybe between battles! I also appreciate the audio slider in the start menu! | |
| Apr 16 15:56:38 | 5m 53s | Poizon Pets | ♥ 1 | Game looks great! Its almost sad the pet sprites are that small as they seemed very well made. The timing game was maybe a bit too easy, but finding all combinations was definitely more tricky. When choosing wrong combinations, only a black box appeared, I suppose this should be some other sprite instead? |
| Apr 16 16:01:09 | 4m 31s | Diablillos | ♥ 0 | Fun little game. The overall retro feel is great and fits very well together. The last level got very hectic! I could easily see this being expanded on with more unit types etc. |
| Apr 17 16:01:43 | 24h 00m | Child of Ruin | ♥ 13 | I feel like participating in a game jam with a team this large is a very substantial challenge in and of itself - so kudos for finishing with a working game! The scope is also quite impressive! I especially like that you added a full story to it. The combat UI was kind of confusing but the system itself seems to have quite some depths to it. Oh and some text boxes were covered by assets ( in the first area I think). |
| Apr 17 16:16:09 | 14m 26s | Tristram | ♥ 4 | Great entry. Looks and feels very polished and cohesive. Party management before venturing out was a bit finicky and very random, but maybe that was on purpose? It felt very satisfying spending that hard-earned gold on upgrades! |
| Apr 17 16:40:07 | 23m 58s | Glyph Tower | ♥ 2 | Very cool concept! Feels really satisfying to fire of a powerful spell. Only the ressource collection felt a bit finicky, but otherwise a lot of fun |
| Apr 17 17:07:24 | 27m 17s | A-BONE-mination | ♥ 2 | Really cool concept, love the split screen with your minions doing battle automatically at the top! Controls also feel nice and the music and sounds round out the impression very well. My biggest cirtcism would probably just be that it seems a bit too easy? I had built a pretty sizeable army already that was still just facing a few enemies at a time. PLus, as you can discard blocks you don't want, I never got that hectic Tetris-like pressure of clearing tiles as I could just cycle through them until I got the right ones. But I assume when the enemies would pressure you faster, that just be too much of a waste of time, so ultimately probably just a question of balancing! But overall a very polished and well-made entry! |
| Apr 19 15:55:15 | 46h 47m | DESUMMONING | ♥ 1 | Really cool to see a card game here! It looks and feels very smooth and polished, the great music and sound effects help a lot with this too. The game itself is quite simple but that also means you pick it up almost immediatly. Unfortunately,I often found myself only having one offensive card, not leaving me a lot of choice for some turns. But I could easily see this getting built upon! |
| Apr 19 16:03:30 | 8m 15s | Deathless Sentinel | ♥ 2 | This is a very cool entry. The system is very innovative and interesting, I really like the puzzles that emerge from having those two very different characters. The controls also felt very good. Also probs that you gave it a little story and more importantly some personality to the two characters! A very fun puzzle game. |
| Apr 19 18:46:53 | 2h 43m | Wizmorph | ♥ 0 | Very polished entry! It just looks and feels very cohesive. Only the "next wave" popup was a bit confusing, as it suggested an option, but was actually just a reminder text of sorts? Collecting more ressources felt satisfying though and it was fun building up your towers more and more. Placement was sometimes a bit fiddly, when the sprite turned from red to white suggesting a valid spot that then didn't actually work. But it only happend in tight clusters so didn't come up super often. Great sound and visual design, I liked how bouncy everything was, made it feel a lot more lively! |