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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| Oct 4 12:04:41 | The King is Watching | ♥ 4 | Loved it! It's a very good design that is very easy to play but still has depth in decision making. There are a few small things that could be improved. For example, i'd like to define myself how my sight should expand, so i can do a proper build. Once unlocked sight bits should not be removed, as otherwise my "build intention" is killed. Enemies tend to clump up together and then it gets very hard to compete. But these are all small things in a really really excellent entry. The game also very well explains itself, i figured it out without the tutorial. Great job! | |
| Oct 9 20:27:29 | 128h 22m | Intermodal | ♥ 1 | Loved it, really played for a long time. I read nothing but the games workings were very clear very fast, only help could be initially to show what's clickable until the player got the first few containers shipped. First run i ended because i had too many empty trucks, but in the second run i felt like i became a pro. Got into a great flow of sending out trucks early because i knew a fitting container is leaving the ship now. Especially when one color was dominant the pressure began to mount - seeing your storage rise and rise while desperately waiting for a green container was exciting. I'm not sure if i follow the comments about RNG - it probably could use some rubberbanding, but on the other hand you also want to build towards people really needing to utilize their storage and strategically delaying the shipment of some containers. Sound was great too, music very pleasant and calmly fitting. Love it, excellent entry! Could see that built out with a few small systems to be a small game on steam (or mobile, but who likes to make mobile games). Unbenannt.png |
| Oct 13 07:11:23 | 82h 43m | Stingy Seating | ♥ 1 | I have a really big problem dealing with the inconsistency of being able to make a turn going forward, but then not being able to take the exact turn going backwards. Like in level 2 you can easily go up and turn around, but then going backwards is impossible, although it clearly should be possible for a bus (or any car), as you can reverse identically. It's very tricky for me to abandon the common logic. Otherwise i do enjoy the idea and the design :) |
| Oct 13 07:19:47 | 8m 24s | Fate of Ratlantis | ♥ 1 | I made it through :D I didn't understand the difference between the two poison spells, but otherwise it was very clear and understandable. |
| Oct 13 14:52:58 | 7h 33m | Blocked | ♥ 1 | Love the concept, felt like a really fresh puzzle game! The level progression was great, easy to pick up even without reading any instructions. Most things have already been suggested i think - clearer visuals for which direction/rotation the elements go, fast forward and ideally also a manual time control (as sometimes i wanted to look at specific situations far ahead and think them through in my mind, which works well if i can pause or go forward/backward). This was the biggest hurdle in pacing, to watch the whole level over and over again to progress on the late bits. Can be done in your head alone, but the lazy variant is playing it out :D A few usability things could also make it more fluent, like the level auto-resetting if you touch the pieces, level start with space or the buttons being a bit faster. I made it to level 5, but 4 took quite long that i'm not sure i have the willpower left for this one. Very impressive entry especially for compo, congrats! Top innovative for sure :) |
| Oct 20 21:35:48 | 174h 42m | The_Box | ♥ 1 | From what i learned on the internet, i was pretty sure this had to go in a square hole. Then i thought it was already in, but it seems it wasn't! Silly fun, i enjoyed it :D Music reminded me of older DOS games, where you'd get one piece of music per room. Like MadTV. |
| Oct 20 21:49:44 | 13m 56s | Purple Pop | ♥ 1 | I love it! Many years ago i programmed something similar and it was always wondrous to watch how it would "evolve". Very fun! I wasn't sure about what my goal was, thought it was just about keeping things going. Eventually i was game over, but i did not understand why (i am guilty of not reading anything outside of the game). I could never make good use of the repellent - i tried to separate the blues from the reds, but it never really worked out. Maybe it would be cool if the repellent would repel only reds. In any case, i had a really good time, lovely entry! :) Unbenannt.png |