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Feedback comments for LD54
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| Timestamp | Since previous | Game | Rinta's comment | |
|---|---|---|---|---|
| Oct 5 18:24:15 | Six Floors Under | ♥ 0 | The level with the fish operator got me stuck, I don't get it - there's not enough turns to turn the crocodile, push the sheep, kill the troll, and leave... The game is neat though, I like the art and the music, and it works smoothly. TV Panda looks menacing. Unsure about the theme - yes, the lift is small, but the space limitation is not part of the game mechanics, it's just there. | |
| Oct 5 18:52:00 | 27m 45s | Magical Veggies | ♥ 1 | I respect you for mentioning that it's based on an existing game. Still well done for implementing it from scratch. I have to admit, I did not need any of the spells to complete - I think it would work better if levels were significantly harder so that you actually need to use them, but you get more spells to use (2 pops per level won't make a difference, at this point it's just a flavour). |
| Oct 15 21:34:22 | 242h 42m | This Robot Wizard Game Is Taking Too Much Disk Space! | ♥ 1 | This was a very fun little puzzle. Music is lovely, although I think you don't cycle it because it stopped playing at some point when I forgot the game in the background. Who needs falling and colliding, so overrated... |
| Oct 17 15:56:36 | 42h 22m | RedHood | ♥ 4 | The art is lovely, and the music is proper spooky. Agree with earlier comment that no-fighting platformer mechanics is a neat idea to play with. Unsure how this game fits with the theme (unless we count all platformers as "limited space" genre). Reached the house, which I assume is the end of the level, but nothing happens - would be nice to have a simple end game screen for the feeling of completeness. Good job! |
| Oct 18 18:24:45 | 26h 28m | Bug's Museum of Fine Art | ♥ 1 | Not sure what I am doing wrong, my masterpieces are getting 0 score :( pixel_renaissance.png |