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| Timestamp | Since previous | Game | oillen's comment | |
|---|---|---|---|---|
| Oct 1 20:07:23 | Cosmic Chaos | ♥ 3 | after collecting the upgrades shotgun + homing + a couple of shoot speed, you will get quite far in the game... PEW! PEW! PEWPEWPEWPEWPEW !!!! LD_54_CosmicChaos_01.png | |
| Oct 3 01:24:31 | 29h 17m | Smasher | ♥ 4 | As I have not played it a third time, I cannot make my usual thought out critique for your game... and my game might be finished next weekend so I can't rate either yet. So I try to connect this game to the rest of yours (as far as I know them). ... After the devestating war against the Homunculi Breed, that take place more than a century ago, a young woman Trinity gets into cosmic trouble, because she lied to a friend. The blood ritual allowed monstrous creatures to migrate from Hell to Earth, not to destroy mankind but to live among them. After countless "nutrition" & car accidents people decided to get rid of the monsters, so they created robots & cyborgs. Just an interresting century later, being a cyborg was the norm, although the implants had their own disadvantages and there were a lot of major problems with economy and society, e.g. so called "mutants" became the outcasts of society. The history of mankind went on, so once fashionable technologies come and go, in one era there were majestic giant machines that were maintained by small teams of technicians, just to be replaced by an complete robotized economy that is based around recycling, because of resource depletion. The need for new resources brought mankind finally to the stars, leaving cyborgs, monsters, robots, demons, clones and all the other BS behind them. Such trailblazer might got lost every now and then, even some manage to return to civilization ... one brought the first Xegorg to earth, this was such a great idea, that every spacefarer was ordered to eleminate every xegorg on sight, in order to prevent more of them reaching earth. This attempt failed one day (which will be the topic of one of your future games) so the Xegorg reached and changed earth. Millenia later a lone Hero ventured into the dark forest to meet the power of the crystal, which could bring back the rule of mankind over their former homeworld. So Trinity seems to be a essential puzzle piece, you have to know... but there was one of here forefathers, a true hero and brilliant general, who once upon a time saved a Kingdom. Maybe it would have benn better GOD told her to learn to code and give up music ... and maybe that lying might cause problems that might escalate a little bit. |
| Oct 17 23:58:13 | 358h 33m | CaveBots | ♥ 1 | This is one of my favorites in this jam, also found Assemblox on your itch, which was great to play, too. I dont realy know on what I could nitpick here, sometimes the RNG of the build places can make a bad start, as soon as you can get a hold and figured out when to produce the big bots you will win reliably. 📀 📀 📀 📀 📀 |
| Oct 20 21:01:22 | 69h 03m | Mechanical Mutiny | ♥ 2 | I am really happy you are working together again - you do compliment each other more than one might think. Mechanical Mutiny has some issues, but with some tries it works out quite well. Initially I thought it is some kind of a Party-Versus game using a hot-seat-turnbased system, because I didn't read any instruction and just wanted to try out the game. The game follows some standards so it was no moonlogic to figure out the inventory system and the tooltips were quite helpfull,too. And making any form of strategy game feed in to my biases. 📀 📀 📀 📀 📀 |
| Oct 20 21:11:34 | 10m 12s | Mechanizyn | ♥ 0 | This is a nice little game (or prototype as you stated) - personally I would like to have some kind of proper restart mechanic, except from loading the page again. The design of the NOT-Fly is actually quite appealing, at least I do like it, it's like an animated sketch - maybe your next game could appear (almost) complete in that kind of style. |
| Oct 20 21:33:35 | 22m 01s | Comfort | ♥ 0 | Brilliant on theme and innovation ... for some nitpicking: some sfx would have been nice. There are also details worthy to be mentioned e.g. the shaking the camera on environment collision, when you jump and hit the ground or just hitting the wall. Also the use of the two soundtracks as feedback for being in the comfortzone or the D A N G E R Z O N E - where you move faster, interrestingly - this was a good idea! |
| Oct 20 21:41:11 | 7m 36s | Sunfarers | ♥ 1 | Nice economic-simulation game, that appeared to be small, but it has quite a lot of content. The GUI should have been sorted a bit different, more like: 1) What you build 2) Building Costs 3) abillities/productions/maintanance 4) Tootltip & Flavor text Allowing playing sandbox after completing the "missions" was a nice addition LD_54 Sunfarer 02.png I see a bearded man, what do you see? Tell us in the comment section below! |