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Feedback comments for LD54
M-1's games and stats for all events →
| Timestamp | Since previous | Game | M-1's comment | |
|---|---|---|---|---|
| Oct 7 15:41:33 | Worm Out | ♥ 3 | Not being used to playing top-down shooters I did not progress past the first room. I found the controls a little hard to use. I somehow managed to keep the system cursor shown once, which helped me a little with aiming 🙂. Perhaps adding a crosshair, or constraining the mouse position to a smaller circle in the center of the screen would make it more approachable to noobs like me. I still enjoyed the game. The monsters are scary, sprites are nice; perfectly fitting sound effects and ambient music earn this game 5⭐️ in the Mood category. | |
| Oct 7 19:46:26 | 4h 04m | Blob Island | ♥ 1 | Simple game, well executed and polished. I like how you made the levels simple at the beginning with the difficulty progressively increasing; personally I would prefer seeing the more difficult levels sooner, and I would definitely play more non-trivial levels like the last one. Making a level generator should be rather simple – with that you could ship it on mobile for commuters to enjoyably waste time with 😇. Diagonal movement is a nice touch. |
| Oct 7 20:07:30 | 21m 04s | Cat Games | ♥ 0 | That's unfair: the endgame happens after landing the last jump, not when trying to jump again with no jumps left as I would expect. I want my money back! 😁 Also the hitbox was a bit hard to estimate in the beginning. Seriously though, I don't have any other complaints. Overall this game is pretty polished. I really enjoyed playing it and would welcome more levels, perhaps with some "danger" and/or moving platforms etc. I like the twist on the topic *limited space**bar*** - must admit I also considered going this path. Also finishing the landing after being fully on the platform was a nice touch. Cute sprites/animation btw (by elthen, non-LD54). |
| Oct 7 20:38:16 | 30m 46s | Shattered Spirits | ♥ 1 | Well-polished, great visuals and a calm gameplay. I liked the idea of a turn-based strategy game without fighting, just tile capturing. Adding a short in-game tutorial would be nice so players don't need to read the rules (breaks immersion). Also more diverse music would be nice in a future release, if you plan to continue working on this. |
| Oct 7 20:54:37 | 16m 21s | GridBlocked | ♥ 1 | Cool little game and subjectively funny endgame screen. The grid could be darker/transparent so it does not interfere with the background/sprites. Feel free to add more levels 😉. |
| Oct 7 21:10:22 | 15m 45s | LD54 - Limipea | ♥ 2 | The enemy pictures are just perfect and the game is fun to play. You could fix the bullet-enemy collision sometimes not being detected, and maybe add/lower a/the max velocity limit. Limiting the spawn rate when there are already many enemies would be nice (or somehow embracing it as a game mechanic like "too many enemies on a tile make it disappear"). Ability to set up lures/traps/bombs for the enemies would be fun. Overall the gameplay is goofy and IMHO many people would like it, possibly even beyond Ludum Dare. |
| Oct 8 15:49:41 | 18h 39m | Nuclear Arms 9: Tower of Time | ♥ 0 | The gameplay is enjoyable but gets challenging soon. Fast button-mashing ability or an auto-clicker is a plus 😁. A few ideas to make it more approachable to a larger audience: - pre-level delay/countdown to have time to see the enemy positions before the shooting starts - easy/story mode where the game would restart just the last-failed level, and possibly add some extra health |