Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → alexrose

alexrose

Feedback comments for LD54

← LD53   LD55 →

alexrose's games and stats for all events →

TimestampSince previousGamealexrose's comment
Oct 5 21:40:13 geom dsh ♥ 0 I'm missing something here. when I paste that code I get this: "SyntaxError: missing ) after argument list"
Oct 5 21:54:58 14m 45s World Weaver ♥ 3 whoops.png whoops. I will come back to this game later. played on stream but then after getting the three towers technically done but not knowing how to position them to get them simultaneously I got stuck between rocks and I had to keep the stream going so now rating this for now, I will finish it in my own time
Oct 6 15:13:39 17h 18m Total Party Swipe ♥ 4 classic ludum dare that there are people calling this game too hard okay so.. this game is fucking amazing. in terms of the concept. the concept is genius. the execution is fine, but this is one of these games that is actually an incredible idea but will still score low in LD because it's LD and you had a weekend if this had a final fantasy tactics style thing where you could like.. gain abilities based on roles and give yourselves different jobs and stuff.. this is actually a great solution to how turn based combat is boring in old games. undertale goes "well let's make it into a little bullet hell", the legendary rude bear rpg says let's make it entirely realtime and make you click like a moba, but this game is like.. okay let's slow it down, let's make the combat a puzzle game. it's an rpg after all, it's a game about exploration and stats and thought and it is just perfect for that. the problem is, you made it in a weekend, it's just a random battle with random characters with no stakes with some abilities that are interesting but just OK, and the limited space while fitting the theme limits what is actually possible. I could imagine a big world where there's fixed features on the map like bodies of water you have to work around, mages who can teleport, AEO attacks like fireballs that might hit a whole section, and potentially exploring the able being able to move some tiles around too. I think what you have here is a completely unique and incredible game that's hampered by the jam time limit with all that being said, I'm giving you 5s in innovation and fun. is this the most fun game I've ever had playing a jam games? no, but I think it deserves a 5 anyway because the concept is so fun that it's just fun to even think about what would be possible if you had a little more time. the concept itself is worthy of a 5 fun even if it wasn't fully realised. I think your graphic style complements funny games better than serious games and this is not a humour game but your mood is there and the audio is there. the sfx especially are good, the swipe sound especially is a good choice for something you hear that often I just really wanted to say that I think this game idea is really, really compelling, I'm not sure the votes will reflect that, but I don't think that matters, you made something really unique here
Oct 18 13:24:03 286h 10m Tiny Temple ♥ 2 Okay this is sick. For the first 50 floors I was like... eh, it's fine, it's my favourite game sequence of yours probably but it's too easy, then I hit level 50 and it stepped up. Nice stuff. yo, rate some games, you can't just idle at 6 votes!
Oct 18 13:29:39 5m 36s MIROH ♥ 1 oh! ping me on this because I have my mister now, I am busy atm finally rating all the games I played but I will have another go on my fpga later
Oct 18 13:32:23 2m 44s A Pawfect Date: Pomo's Cozy Romance ♥ 1 Maybe my favourite Pomo game
Oct 18 13:33:32 1m 09s Rafty Crab ♥ 1 I really had fun with this one. Felt good to win a round too. I am really bad at being a seagull though haha
Oct 18 14:10:08 36m 36s Villaggio ♥ 1 noponds.png my kingdom for a pond! nice game concept. I would like if there was some game side prediction on what's physically feasible so I could feel more like I lost because I played badly and not because I was repeatedly forced to take pieces that require a lake and no lakes ever showed up. Really nice the art and the vibe and the core concept, I think it just needs a bit of balancing. or maybe I just need to get good
Oct 18 14:12:08 2m 00s Introvertigo ♥ 3 Really interesting concept and really beautiful game visually. Nice one