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alexrose

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TimestampSince previousGamealexrose's comment
May 14 21:37:53 Sir John Diggity and his friends: A Dangerous Delivery ♥ 1 I really like the crt look once again. You managed to achieve a lot visually with relatively few assets. The sky portions reminded me of Hairy Barbary. The first time was terrible at aiming lol, might've helped to have had trajectories beams (and I also don't like how the bow aims at the mouse but when you switch lane the oncomers instantly switch lane too so you have to instantly switch your aim when you switch lane). Funny. As others have said, probably could've done with the stakes increasing as time goes on. But nonetheless, pretty fun and I really like the cutscenes and found the end screen and general idea pretty funny
May 14 21:43:54 6m 01s Hazard Saviour ♥ 0 My favourite game premise from you so far in LD. My only complaint though is the lack of difficulty. It starts off at like.. easy-medium mode but then the upgrades make it turn into super easy mode, especially the timer one and the "things don't hurt you" and the first shoot through walls gun. Likewise, it would've been nice for there to be a goal other than "okay yeah I got everything and broke the game I guess alt+f4 time because there's 10 minutes left on the clock" Art, beautiful, game idea fresh and fun, nice use of the theme, catchy music. Nice level design. The only downside is the progression balance and ending. I think it would've been nicer if at the start you had smaller missions and as the game goes on you have to get further, which would create the difficulty curve, then the shop would likewise alleviate it but with less broken effects, more like "makes the clock 10% slower" or boots that make you resistant to wind, thermo suit etc. broken into bits so it isn't just like "i have the environment thing, now I am unkillable" I would not be surprised to see this pick up a couple of medals including Overall
May 14 21:49:23 5m 29s Cozy Courier Co. ♥ 1 The twist was cool and unexpected, and @skyeward and I had fun becoming one
May 14 21:54:45 5m 22s DETOUR ♥ 1 Fun, enjoyable puzzles, I like the implementation of the core mechanic, it's well done. I think there's a parallel universe where you do this with a completely different graphic style and it comes across way better, "random objects hovering in void" seems a bit too "mobile game" to me for a puzzle game of this quality and it would be nice to have a style in some kind of world rather than just objects. However, the core mechanic is pulled off very well, the puzzles are designed well, it's nice My only major gripe is that that instantly flipping hurtbox on the crate is dastardly, that's gotta go, or at least my character should slerp to the rotation instead of being instant so it feels somewhat fair. As it is just immediately flipping to death is too harsh for a game that's meant to be a puzzle game and not a twitch physics game I actually really liked this entry but I think it just needs a bit more balance and to know what kind of game it's trying to be and balance around that rather than trying to be a bit of everything
May 14 22:01:08 6m 23s Deliver to Whence you Came ♥ 1 I already said what I said on stream, the only thing to add is "it's whither not whence". Promote your games!!!!! wave of 5*s, expecting medals, definitely deserves at least SOMETHING for such a lovely implementation of the core mechanic, such a lovely thoughtful artstyle and such a great soundtrack, and tone. it's just all around a banger, what is left to say. again, the only criticism I have is that it feels like the design on SOME parts (though not all parts) was "I just threw a bunch of slugs down and the level turned out like this and it feels kinda good so cool this is the level now" while others are specific puzzles that have a clear and usually cleverer solution than the ones where you're just throwing out balls until you randomly get a working path. but it's hard to call that a criticism when it isn't even like it's poorly designed, the levels did turn out pretty good and that is a valid design method, just those levels turned out marginally lower quality than the more thoughtful levels (but still better than 95% of the games this jam) good luck is all there is to say, hope the voting roulette goes in your favour
May 14 22:03:20 2m 12s Unreasonably Fast Food ♥ 1 good luck with the game launch is all there is to say haha you have the makings of a good game here. it just needed more makings
May 14 22:06:34 3m 14s Little Oni ♥ 3 Fun game, nice core mechanic, by the end once you get used to it it feels really fluid and fun. Good character controller and motion. My only criticism is that I think in the onboarding it should specifically say "THE BABY'S TRAJECTORY WILL FOLLOW THE STICK" and not assume you just know that, because it took me way too long to actually realise that, and after I did it kinda trivialised the rest. But not in a boring way, it's still fun to do all the ninja sky leaping flying around baby dodge fight stuff. Nice.
May 14 22:11:40 5m 06s Mission: Programmable ♥ 1 Very interesting, and I haven't seen this specific style of game before where you're programming into the browser. I think ultimately the biggest downside to this game is that the action parts aren't actiony enough to be action-fun and the puzzle parts aren't hard enough to be puzzley-fun, it's mainly just "I'm just doing what I'm told" It would be nice to have some more possible actions and a stipulation that you can only run your code once, a bit like chu chu rocket where you have to commit up front to the whole sequence. being able to just still type things on by one just makes it theoretically a very, very slow platformer, so being able to adjust on the fly past the point where it teaches you you can do multiple things in one run, kinda detracts from it. The patrols could've been more like.. you have to up front tell it to wait for x seconds e.g. because you've trial and error figured out how long they patrol for and whatnot but overall, very innovative, not seen this before, it's nice, it's neat, it's a jezzamon classic
May 19 16:52:52 114h 41m Neural Rot ♥ 1 Really enjoyed the vibes of this. The mechanic at first is super hard but after a few stages you get the hang of it, especially once you have the shotgun and smg. Beautiful graphics, the girl gives me Elden Ring vibes (maybe that's because I'm basic and there is a much better comparison than that haha) The health system was cool, it was the right level of forgiving where I get my stuff back, I liked the reload mechanic, the level of health given out seemed appropriate too All in all great entry