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alexrose

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TimestampSince previousGamealexrose's comment
Jan 26 01:23:01 Harvestigator: An IRS Tax Auditing Game ♥ 1 Fun game, funny dialogue, good difficulty curve. I was surprised how much I enjoyed playing as an IRS worker. Endless mode especially was more fun than I expected after completed the main game, the main game is almost just like the tutorial
Jan 26 01:24:11 1m 10s Little Dudes Planting Stuff so They Don't get Eaten ♥ 2 My favourite thing was escaping the monster after he appears haha, sometimes bugs become emergent gameplay. After I learnt the difference between some of the planted sprites and finished sprites it got more fun, at first I was overwhelmed but it got better on the second play. Nice one
Jan 26 01:26:04 1m 53s YAHG - Yet Another Harvesting Game ♥ 4 I think one thing that helps in jams like this where scope creeps is just to use fewer team members. Trying to get so many people working on one project and working cohesively and actually having proper roles and not butting heads without having to overly comment your code or anything works against your scope, but a well crafted entry nonetheless
Jan 26 01:27:34 1m 30s Click On Fish ♥ 2 fuck you and your fish pomo it was fun though, it's funny how much far you can push such a simple mechanic. I can only imagine your reaction when you were making those fish sprites and made that shrek looking thing
Jan 26 01:31:35 4m 01s Hex-Yield ♥ 3 I feel like I should've appreciated this game more at the time because in retrospect I think it was the favourite thing I played, maybe the onboarding confused me at the beginning so I expected a worse experience than it was, but once I started getting a knack for it I started really getting into it and I found it surprisingly fun (as someone who has played a royal tonne of jam games and is hard to impress. this comment was not supposed to come across as an insult haha, it's a compliment, my default is just to assume things are going to be underwhelming) I think you have something here that could be developed into something really cool with just some pop in animations and the water running over the hexes and stuff with shaders, some hundreds of hex types and some larger objective (maybe starts slow and eventually becomes PvE where there's corruption or enemy armies or something). or maybe it branches into 3d with multiply planes where mountains and castles etc. can push you up higher then you can flood them etc. I think there is a tonne of scope here for this to become like.. a legit game. Even just this basic prototype was interesting and fun to me. Good job
Jan 26 01:32:52 1m 17s Shroomer Caves ♥ 2 I am the shroom lord and anyone who thinks otherwise knows nothing My only criticism is I didn't find it initially clear what the roles of carrots, blues and pinks were. Maybe I just didn't read properly or I'm just dumb. By the time I knew what I was supposed to do I was almost a god in the game already. Perfect length for an LD entry too, didn't overstay its welcome but had enough content with the systems provided
Jan 26 01:38:46 5m 54s The Teeniest Seed ♥ 0 Your games are some of the only games where I'm like "I wish this had more levels". every ld I play some trash game with 800 levels and then I play your games which are sick but have like 6. This is a very jezzamon game though, reminds me a lot of dogs++ and ga game me. The last level (the credit I mean) was fun, I liked the realisation of "oh shit my vine decayed and now I'm stuck with the wrong type (though I guess that's why you gave two of the end flower ones, I just respawned) my only criticisms design wise are: - 1: I would like to be able to view the level first zoomed out before I choose my first plant - 2: the camera snapping so far to your forward direction when you're just trying to stand still or realign is a bit too much. I think the camera distance is fine but it should get there gradually when you're walking and not snap there instantly - 3: camera in general also doesn't catch up with your velocity either when you fall down a big hall and accelerate faster than it. I think the camera should just be based on your pos and then have an additional factor of your velocity that it then lerps to that gets added on to fix all of the above - 4: the level that is essentially hole roulette. I get the gameplay is information gathering at that point but I find it a little bit antithetical to the rest of the gameplay to be like that, but different strokes for different folks but those are minor gripes, in general I found it thoroughly enjoyable and look forward to more jezzamon entries
Jan 26 01:41:31 2m 45s Farming but also Flight Simulator 2023 ♥ 2 reading through the comments, the only one I agree with is the last one, personally I think there should be some (or if there is some, more) coyote time so when you drive off a platform you still have time to recover. I also wish restart would restart the timer because in games where you grind runs that's usually how it works. you actually get punished on time for going fast in this game because you end up getting a way higher time, if you just played carefully you'd probably end up with a better score also that double chilli level was ridiculous, I enjoyed it though. I think it was a bit mean putting so many potatoes there when it was already quite a trial just to get to the end. And there's one potato I didn't manage to find. Overall, really fun, really good entry, feels really enjoyable to play, well designed, I had fun. ggs
Jan 26 01:43:28 1m 57s Harvestracks ♥ 3 Wagonarific. I thought this was very fun. Very fun but way too overwhelming for my tiny brain, it is very difficult to focus my attention on all that at once. Once there's two carts (or even three!) on screen it becomes too much, maybe if the cars slowed down when there's multiple I could realistically multitask it. But overall that's a minor gripe, I had fun, it's well made, looks nice, feels good, plays well. nice one
Jan 26 01:44:23 55s Damn Rats - LD52 ♥ 1 Those damn rats! Also @la-bread practically stole my comment here and I reckon posted that AFTER SEEING MY REACTION ON STREAM because that is exactly what I would've said haha. enjoyable. why flyswatters? who cares, it's LD. loving the tail motion. love my crops.
Jan 26 01:48:34 4m 11s A Day in the Life of Death ♥ 0 My only critiques are the hit detection on the line (I couldn't tell if it was supposed to be OVER the red line or in front of or what), I missed a couple of hits early because of that. But also.. I don't think any of it actually made a difference, right? it's just there. The other thing is.. I wish I could hit to instantly deliver the next line of dialogue, it does take a long time to deliver it Otherwise, really enjoyed it, enjoyed the story, graphics are gorgeous, music is cool, I loved transforming. The phone game was the best part, really enjoyed it. Also I confessed my love. Although I wish that went somewhere haha, I felt like I'd found a secret dialogue option or something Nicely done as usual
Jan 26 01:57:10 8m 36s Harvest Heist ♥ 4 Okay so first, I love the title screen, I love the art, the carrot guy is GOATed and it's very funny as usual from a Sheep game. I thought it played well but I also felt balance wise it was exploitable and it just felt like the broccoli exploit was the clear solution. I also found that the farmer detection was very fast and the best solution was not to react to him but to preemptively be a coward and dig in I really love the idea. That carrot tunnelling sprite is amazing. I think in principle though the idea got last in the execution of the kind of.. ddr-ish input, and it probably would've been fun if you spent more time engineering the stealth system rather than the pulling system. I also don't think having 3 characters was really necessary considering how iconic the carrot guy is, I think if you'd just done the carrot guy running around stealing vegetables and hiding from an increasingly difficult farmer who beats the shit out of you it probably would've been a better game and with a lot less dev effort. it's easy though in LD to just go down a rabbithole on one design choice and then realise afterwards it could've gone better, I think I had the same thing happen this jam nonetheless it was still a fun game and it was funny and quintessentially Sheepolution ish. It reminded me a lot of Mr Bank's Journey
Jan 26 02:04:22 7m 12s Final Harvest ♥ 1 As I said on stream, I am a boomer, but you know what - that's a me problem, not a you problem, and you deserve to get your game rated since you've given so many ratings, so I've rated all your categories based on your innovation and I really hope you find your other 10 I would recommend updating the top of the page with ***bold letters*** on step by step instructions of how to get into your server and how it works, and then make a blog post. Because with your number of ratings you really deserve to have your game played and I feel bad that the LD rating system has failed you thus far, it isn't supposed to work like this
Jan 26 23:07:40 21h 03m Farmed and Dangerous ♥ 2 I'm an ant. I'm an ant. I'm an ant Evil Carrot (with gun) will rue the day he encountered me. I actually ran into him with the base weapon and killed him nonetheless lol but then I did go collect everything. ggs