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WiredOverload

Feedback comments for LD53

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TimestampSince previousGameWiredOverload's comment
May 2 02:51:14 Holding Out ♥ 1 Great game! The delivery theme is on point, the art is really pretty good, the hold music is hold music, and the spin makes the combat itself interesting. I also really appreciate the cat ears on absolutely everything. I really liked the combat when it was there, but due to the ammo limitations the gameplay 80% of the time was waiting near a wall to draw the crowd away from the phone without shooting. The upgrades also have a huge spread in usefulness where Cricket and 50% extra ammo just means you can entirely clear the waves whereas in my first playthrough I just got dodge upgrades. The "pick two" system does help with that at least, so overall it was always still pretty fun.
May 2 03:29:03 37m 49s Mad Meow: Purriosa's Panic ♥ 1 Great game! It looks like you had a lot of fun designing the mad max cats which kept the game interesting. I liked the fact that the player and enemies were locked into columns, although I wish there was a visual representation of where those columns were. I also was only ever scared of the one enemy that shoots purple goop, especially as that goop goes everywhere if they die while firing, but it worked well in the boss fight. Overall really solid game with a lot of moving parts!
May 2 08:17:54 4h 48m Bundle Beeline ♥ 1 Best looking game I've rated so far, and it's got more menus than all my previous games combined! I did feel myself getting a little frustrated from the pauses you get when descending or landing any jump, and the couple jumps that really needed full jump height kept tripping me up, which made the time pressure feel worse. I really liked the package throw, but unfortunately it didn't seem like I really needed it as running past enemies simply works better. Overall a really polished game where any moment looks fantastic.
May 2 08:37:48 19m 54s No Junk Mail ♥ 1 Pretty fun game overall! I really wish there was a pause button so you didn't have to rush to figure out what you wanted to do before the deliverymen started spawning in, but that pressure does make the game feel more hectic. Nice implementation of a good idea!
May 4 06:41:32 46h 03m Mech Express ♥ 1 I was surprised by how much I liked this game. The timing on the crate spawning was set really well to allow the player to get all crates and the odd cat movement in between if needed, and I think you did well on the overall difficulty scaling. Unfortunately it looks like the main strategy is just to pile all the cats together, and I don't think the green tanks were quite enough to fix that issue. That's a real shame as I think making the player prioritize between groups would really make this game shine even more. Overall really fun game with a good amount of hectic energy!
May 4 06:59:46 18m 14s HUBERT ♥ 2 Is this what driving in New York is like? I beat it second try and then failed 4 times in a row. Game looks really great and the setting is fantastic, great work!
May 4 07:22:55 23m 09s LD53 - Box Crush ♥ 1 It look like you got a lot done in the time you had! I can see how balance didn't quite make it in though as the goldfish can solo anything from wave 1. That said, you implemented more than I would have expected out of a simple TD including cheats(!) and an autostart(!!) so I can see why you didn't have quite enough time. Solid game overall and I loved getting rewarded every now and again with voiced sound effects!
May 4 07:33:51 10m 56s Totally Silly Forklift Simulator ♥ 2 On the one hand I now know what it's like to be a forklift driver, on the other hand one of my pallets decided to freak out and my package got stuck under the table, so I will never forgive this game. forklift.png Other than that though, the game really felt complete and polished overall, so great job!
May 4 08:27:03 53m 12s QWOPcopter ♥ 4 Painful and fun, although that's partially my own fault for picking qwop mode. I did keep having issues with the claw getting stuck on one side of a wall and the drone itself being on the other, with the only way out being to try to turn yourself upside down so you could reset. I also found myself using the reset key a ton, which I don't think would have been necessary if there was a reverse thrust key which might have even made it feel more QWOPy. I did really enjoy the levels that were put in, although I did get softlocked in the first one by flying through the gate while it was closing. One small thing I did want to mention was that the city background was really well done and looked great. Overall probably the most fun I've had while being this frustrated, great job!
May 4 08:38:20 11m 17s Inconvenient Conveyance ♥ 0 I got 426, although it took me a while to figure out that the packages were just shooting backwards and not being slung around. I also wish there were SFX, not just because they make any game better, but because it felt like I didn't have time to actually read the popup text which is why I didn't realize your 2nd and 3rd deliveries were worth more until a couple playthroughs. Really solid and put-together game though, I really can't think of anything negative to bring up gameplay-wise, good job!
May 5 06:03:06 21h 24m Lost & Found ♥ 2 Fantastic looking game with some pretty good theming! I wish there had been some way to know where the items are, or even where they're allowed to spawn as eventually hunting for those would take your entire candle's life. The enemies also weren't very dangerous which is fine, but it meant that hunting around for objects was the main focus, which again felt like it could be improved. The aesthetics really do help you forget all that though as they really are fantastic. Great job!
May 11 11:03:06 149h 00m De-Evil-ery ♥ 1 I was finally able to play this in VR. I wish the controls had an instruction slide in-game along with the overall instructions as I didn't realize you could change to teleport movement until after. I don't think there was really any reason to upgrade weapons as spamming your first one takes care of anything, and trying to purchase and retrieve a new weapon is almost guaranteed to let something in. I also didn't entirely understand which way the book was aiming until I had used up all its ammo. The 3d models all looked pretty great though and all the interactables in the game worked fine, which is unfortunately not common in jam VR games. Overall it was a really solid VR game, and I'm glad I came back for it!
May 14 06:42:44 67h 39m Dressed Delivery ♥ 2 Really fantastic art and audio here! I was really impressed by the fact that ALL the art assets were of great quality, including the borders, mini sprites, the cutscenes, and you still had time for things like character damage sprites. the gameplay was definitely good enough, but without knowing how much damage each character is actually expected to dish out and how much health an enemy has, it's hard to really plan out more than one step ahead. Moving also felt pretty punishing as it uses the whole turn, so I only ever felt the need to move twice in my entire playthrough. Finally, the art being fantastic in every other part of the game meant that the "just ok" overworld map felt a bit out of place, but that really is a minor nitpick. Overall I really cannot stress how good the game looks and how well everything fit together, you guys really did a great job!
May 16 18:42:41 59h 59m Mugen Express ♥ 1 Pretty fun and interesting game! The core mechanic of switching between the wagons was well done and made the standard "shoot the enemy game" into something challenging and interesting. The art assets were good, the audio was pretty great, and I did appreciate the nice looking smoke turning into fire the closer you are to completely overheating (although I keep dying to that anyway). I do think that the gold tossing felt strange as the crosshair wasn't where the gold would end up, and I'm not sure tossing gold needed a long cooldown, although that ended up being fine as the gold cooldown is bugged. I do wish that the game had either more enemy variety, waves, or a way to heal the train to make the game last longer and be more strategic, but by sticking to scope you had here you ended up with a pretty fun game regardless. Good job overall!