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Feedback comments for LD53
Osterzone's games and stats for all events →
| Timestamp | Since previous | Game | Osterzone's comment | |
|---|---|---|---|---|
| May 2 08:46:03 | No Junk Mail | ♥ 1 | I found the game really hard, I couldn't keep track of everything that was going on on the screen. There's probably a high skill ceiling if you get comfortable with the keyboard controls though. In the 4th level the best I could do was to just keep the three lasers going as much as possible and on the fifth level I just focused on the little island before the bottom, since everyone seemed to come through there | |
| May 2 09:08:19 | 22m 16s | Planetary Pizza | ♥ 1 | I struggled with it for like 20 minutes, but I finally got 3 coins before smashing in to earth and dying, which I consider a win. The gravity slingshotting is really harsh, I accidentally slingshotted off the sauce plant and ended up 20000 units away from the nearest target. When you're outside of that star background area it's impossibl eto tell your direction or momentum, so indicators for those would be nice. Really cool idea and fun execution! |
| May 2 09:27:32 | 19m 13s | Pinball Delivery | ♥ 3 | I beat all the levels except EX-4, which seemed impossible unless I'm missing something. EX-5 required a Herculean feat of coordination but I somehow made it happen. I really like the simple neon aesthetic |
| May 3 14:01:21 | 28h 33m | Something Something Delivery Something | ♥ 0 | Maybe I'm just a bad gamer, but I found the non-tutorial level really hard, it would maybe have been nive to have a way of slowing your horzontal speed a bit to let you get walls that you otherwise don't have enough time to drop under. |
| May 3 14:16:14 | 14m 53s | RIP: Ridiculously Injury Prone | ♥ 1 | No footpaths, you just have to walk in the road and the cars never stop for you. Is this what it's like to live in the US? Fun wee game, multiple levels would have been good but of curse that's just the time constraint. I looked around the map a bit for secrets but I couldn't see any, they would have been cool (unless I just missed them) |
| May 3 14:41:05 | 24m 51s | Newton Logistics | ♥ 5 | Beautiful looking, really polished game. The music set the mood perfectly. It would maybe have been nice to have a cargo damage mechanic where you get a score based on how many times you bumped the cargo in to something else |
| May 16 11:33:09 | 308h 52m | the postBIRB | ♥ 0 | I made 16, the momentum on the birb felt really good. Great stuff for your first game jam! |
| May 16 11:54:43 | 21m 34s | The Doldrums of Delivery | ♥ 0 | I played for a while and did a few deliveries but it didn't seem to be going anywhere. I thought maybe by levelling up my empathy I'd be able to engage with the little random conversations other robots try to have with you, but that didn't seem to be happening. I found myself just clicking randomly to try and get where I wanted to go, maybe label the buttons with where they'll take you rather than just directions. All that said, the setting and music were very immersive and something could definitely be made of this if you added more of a story. |
| May 16 12:22:24 | 27m 41s | Combine and Conquer | ♥ 0 | Screenshot from 2023-05-16 13-17-50.png I got all 6 colours but nothing happened, is there supposed to be an end screen? Also you can build stuff over your beacon, which is quite a funny bug. I only did that after I had all 6 though. I would have loved to see a fast forward, just waiting for my materials to fill up was pretty boring. The gameplay of planning ahead and trying not to screw yourself over is pretty compelling though. You should give players a warning of how easy it is to block yourself though, I didn't realise at first. |
| May 16 12:33:13 | 10m 49s | SNE | ♥ 1 | The you win screen kind of came out of nowhere. Sometimes the text disappeared before I could read it. Well captured cold, isolated vibes though |