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Lyxali

Feedback comments for LD53

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TimestampSince previousGameLyxali's comment
May 1 02:14:25 West Delivery ♥ 0 Dialogue and the art is out of this world! :)
May 1 16:39:40 14h 25m Logistical Nightmare ♥ 2 Setting with the truck was cool, felt good enough to carry boxes. Biggest point for me was that at some point numbers on boxes changed / were not consistent with their shape. Could also add some visible time pressure. Overall nice one, good job!
May 11 14:14:36 237h 34m Pronto Velozza ♥ 1 Looks funky and has some nice effects, I like that. Two main points: make the deliver/pickup prompt in the corner more prominent and that the controls are not just WASD/arrows means that I had to learn the new controls.
May 11 14:15:56 1m 20s Fantasy Retail Simulator ♥ 1 I love it! Even the easy mode seems difficult. Feels finished, which is great for the Compo, meaning you made a good job scoping and getting things done.
May 11 14:18:08 2m 12s Don't Stranding ♥ 0 Feels sandboxy, since there is no timer or pressure there and then it feels like there is little to do. I like the boat and the general premise though!
May 11 14:20:54 2m 46s Postominoes ♥ 1 Super cute game, very nice touch to have the packing order matter with the package colours. When first packing I didnt realise it, until I arrived at the first house. One small pointer, map and driving button do not really look like buttons which meant it took me a moment to figure that out.
May 11 14:23:40 2m 46s Planet Quest ♥ 2 I love it! Feels finished, looks cute, has strategy in it and an interesting ending - meaning you delivered the whole package :) I also like the take on the theme, its not as straightforward, making it more interesting. One thing I didnt like is that the rockets poof when their target is destroyed. Meaning synced up rocket launchers caused some loss of structures. Played three times, beat it in the end. Could use a fast forward as well.
May 11 14:25:48 2m 08s Satellite Delivery ♥ 1 Interesting take! I like the aspect of building a rocket and managing your workers, but how it played meant is to just build up structures and assign workers. The fire didnt actually mean I had to react, since the workers at that building were putting it out on their own immediately.
May 11 14:28:29 2m 41s The Infernal Trail ♥ 2 Nice game, really reminds me of "Unrailed" paired with "Wild Woods". Only one type of attack (afaik) meant that options are exhausted really quickly. I felt like the roads should be placed at the feet, misplaced roads from time to time, because I expected it to be further down on the character.
May 11 14:32:41 4m 12s Radish Delivery ♥ 0 Feels polished and completed, great job with that! I really like the aspect of having multiple scoring rounds, meaning its not just about initially matching three. At some point, it got a bit difficult to see where boxes are placed, even with the indicator (which was a lifesaver/key feature). After playing I bit, I would have liked to see the station part go a bit faster. It racked up quite the waiting time, with multiple rounds of scoring and all the point animations.
May 11 14:36:30 3m 49s Two For Flinching ♥ 1 Interesting take on the theme. I like the aspect of using planet physics to make your delivery. However, the lack of camera controls, to see what is actually where, made this really hard to play. I would like to see a camera pan and also maybe a speed up, if you want to get a specific angle. All in all, cute game!