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Feedback comments for LD53
indigoninja's games and stats for all events →
| Timestamp | Since previous | Game | indigoninja's comment | |
|---|---|---|---|---|
| May 2 18:01:33 | Impasta | ♥ 3 | Tough crowd, but fun game! | |
| May 2 18:16:24 | 14m 51s | Courrier de Souvenirs | ♥ 5 | The game felt a bit slow, but everything else was nicely done! |
| May 2 18:35:50 | 19m 26s | Box Rush | ♥ 1 | You've got a good core concept here, with a few tweaks and some polish this could be really fun! |
| May 4 18:51:59 | 48h 16m | Jurassic Part-Timer | ♥ 1 | Cool game! The art and audio are really well done, and the controls were good (though I think the camera could be a bit more sensitive). I think it'd be cool if you could hit the space pirates with the packages to make them go away (I tried a few times and couldn't hit them, so maybe I'm just terrible at aiming) |
| May 4 19:29:03 | 37m 04s | A journey about... The Delivery | ♥ 3 | The controls were a bit funky, but making the packages portable platforms is a really cool idea! Well done! |
| May 4 19:37:04 | 8m 01s | Sunshine Trial | ♥ 2 | That was an interesting experience. I wasn't exactly sure how the game parts connected to the story parts, but it was still a unique idea. |
| May 4 19:45:25 | 8m 21s | 26 Minutes or Less | ♥ 1 | I liked the story's goofy vibe, and the combat reminded me a bit of Dicey Dungeons. I think this game could benefit from audio and a couple images during the conversation moments. |
| May 4 23:05:40 | 3h 20m | Firestarter | ♥ 3 | I'm really impressed with the art and audio here! The controls felt pretty good, but need something to spice it up a bit. If your team is planning to continue development, I'd suggest giving combat more depth either with more attack options/combos or with more varied enemies. Overall though, good job! |
| May 4 23:15:05 | 9m 25s | MindWave: Unraveling Memories | ♥ 2 | This is a pretty solid puzzle game. I was enjoying it but then the game bugged out when I restarted a level and now it won't load when I try to refresh it. Not sure what would cause this but it was an unfortunate bug. Either way, good job! |
| May 4 23:22:02 | 6m 57s | Delivery² | ♥ 1 | I like the idea of a deck-based movement system. I think that if this was expanded upon, this mechanic could be really interesting. Some more obstacles would also improve the experience. Well done! |
| May 4 23:54:07 | 32m 05s | Smuggling Pirates | ♥ 2 | This was an cool spin on "delivery" theme. reminded me a bit of FTL: Faster Than Light. I think the crew assignment could smoother (Just the arrow keys was a bit annoying at times), but other than that this is a solid game! |
| May 5 00:30:57 | 36m 50s | Resource delivery | ♥ 1 | This definitely not my type of game, but it's well put together for a 72 hour jam game. Good job! |