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HacksawUnit

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TimestampSince previousGameHacksawUnit's comment
May 1 04:29:01 Airborne Deliveries ♥ 1 Lots of mechanical depth to this one! I like that you explored the mechanics pretty thoroughly in the levels; there were some nice little puzzles to solve and routes to figure out. Aiming the mail was a little tricky, although the targeting line did help a little. Also, there's some nice polish here that could be easy to overlook- I loved how the mailboxes bounced a bit after making a delivery! I also really liked that you always had the correct amount of mail for the mailboxes, and that factored into how many 'mail jumps' you could do! Overall, an excellent mechanics-forward bite-sized entry, nice work.
May 1 04:37:22 8m 21s IceCream Van ♥ 1 Fun arcade game! You captured the beach atmosphere really well, and the risk-reward of attracting a bunch of buisness but risking a cascade of angry customers with no escape route is really fun, and also leads to some pretty funny gameplay moments. I really liked how the truck moved- felt 'sandy' but also very responsive- along with all the nice visual effects like the tire marks and the sand that gets kicked up. Also, the big variety of beachgoers made the whole thing feel more alive, too. Great entry!
May 1 05:10:01 32m 39s Boxbrawl Delivery ♥ 2 Spectacular!! Amazing arcade game- risk-reward, lots of fun emergent stuff going on, tons of little details and wonderful additions... just a top notch entry! You captured that very certain part of the arcade-era very well, but it definitely feels a lot more responsive and even-handed than some of its inspirations. Also, just all around beautiful animation and extremely well-done (but not OVER done!) spritework, especially for the coworker who hangs out in the van. My high score is $1214.5, but I could probably beat it with a few more attempts. :-) (Oh, and PS: I almost forgot to mention- the 'package damage' mechanic is genius, and really encourages taking strategic risks and getting creative with throws- really reminded of Spelunky in that way!)
May 1 06:17:25 1h 07m Mr. Delivery Man ♥ 1 I love the creative ways the achivements pushed me to use the seemingly one-note mechanics! The overall feel is very charming and this was a fun time. Although, I can't seem to get that second achievement... Capture.PNG
May 1 06:35:01 17m 36s Mission: Programmable ♥ 2 I've played 'programming games' like this before, but I don't think I've played any with the actual in-browser development tools, nor any with as much style as this. Loved all the little details and how there was a good breakdown of the programming concepts to encourage creativity and critical thinking instead of just mashing moveRight() and jump() a bunch. And the twist at the end is super fun, too! 👑
May 1 19:52:57 13h 17m PAINT PANIC: commission chaos! ♥ 1 Great entry! Fun and interesting levels, plus something really cool after the levels I won't spoil. I really liked the weird mashy 'ghost jump' mechanic, and you placed the platforms in some really clever ways which required some clever platforming strategizing. Also- the music and art is very expressive and pretty out there, and it fit the game well! Nice work! 🎨 winner.png
May 11 16:41:15 236h 48m Inbox Fool ♥ 2 Great entry!! The main mechanic was really fun, and Terry's controls are just the right mix of responsive and floaty. The room puzzles were pretty tricky and took advantage of some really weird and interesting mechanical wrinkles. And of course, the art, music, story, sound are all amazing and really came together to make this a great, self-contained little entry. (And, there's still a few mechanics I know you could explore in a bigger version: delayed bomb explosion, more 'destructable tile' puzzles, ever weirder 'border' styles (like the 'M' one)... ! You have some really cool mechanics here!) Random things I liked: - Lots of little polish and effects like the animated mailboxes, screen transitions, explosion effects... - (Spoilers!) Boss fight was super creative and the, ahem, special attack was a puzzle in and of itself- super cool!! - Didn't run into any bugs, and none of the puzzles felt like brute force.
May 11 16:47:41 6m 26s Machine Meltdown ♥ 1 Very nice little boss battle game! You implement the top-down dodge-'em-up sort of gameplay well, especially for a game jam entry. Yes, there are ways you could polish this up and make it easier to restart, align attacks with cursor/use a keypress for attack, etc. but I understand that probably just comes down to time. The art is very nice, and you implemented a lot of things that are easy to overlook: dialogue system, little cutscene screens, multiple concurrent boss attacks- nice work!! :)
May 11 17:09:32 21m 51s Delinquent Delivery ♥ 2 An extremely interesting entry!! The movement mechanics feel *amazing*, and I almost wish this was purely a navigational platformer and not a combat based one. Maybe you actually did *too* good with the controls, because all I wanted was to slide-dash-jump across the map as fast as possible, and those pesky little punching and kicking people were just in my way! That being said, grabbing and tossing things was *also* very fun... I wonder if there's a way to meld mechanics in a different way so going fast without having to memorize item/enemy locations is more viable? But! This is all just nitpicking because of how compelling I found the movement. The overall entry is excellent, and you did a good job of making the different rooms feel interesting to look at, be in, and also feel mostly cohesive. Also, suprisingly bug free with so much physics shenanigans going on. Excellent entry, and I hope you consider using this movement style again somday!
May 18 22:21:51 173h 12m Tiny Termination ♥ 0 Interesting entry! It is a little rough around the edges (the final level seemed to be what should have been the tutorial level?) and it can be very frustrating trying to navigate due to some of the floatiness... but there is something *extremely* cool here! While there could/should be some tweaks for 'quality of life' and playability, increasing speedrun fairness, reset button, etc. the rocket jumping here is pretty solid, and when things felt like they 'worked', they worked really well. I could easily see this being worked on further to feel more responsive and reliable and becoming a full game! :-) attempt1.PNG
May 18 23:38:15 1h 16m AIRBOUND: Lillins Tail ♥ 1 Lovely game, and very ambitious. It was really nice to see the variety in villages and landscapes, and flying around gave a very unique sense of scale and gravitas to the whole thing. Navigating by word of mouth/landmarks was very fun and I really enjoyed the game! I'll have to get those other 2 endings some time... PS: Oh, I shouldgive more feedback, too! Being able to have tighter controls/turn radius on foot would have been nice, as would an 'auto-fly' toggle so I didn't need to keep holding 'W'. I would love more things to navigate/do on foot in a hypothetical larger version of this, too! :-)