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HacksawUnit

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TimestampSince previousGameHacksawUnit's comment
Apr 4 21:56:39 a ♥ 2 What a lovely game! The concept is really cute, and the music is just fantastic. (I'm going to have it stuck in my head for days.) I think some sound effects (even for just things like the buttons or when the hourglass upgrades) would add a bit. Overall, a great and fun little clicker game!
Apr 4 23:38:38 1h 41m Extremely Exteme Sports ♥ 3 Amazing game!! The controls and netplay felt as crisp as winter air, and the sound design was pretty fantastic. Plus, the chill guitar jams added a lot! Some of the most fun I've ever had playing LudumDare. I imagine it would still be fun single player, but the multiplayer component is SO fun!
Apr 11 23:07:04 167h 28m CounterSplit ♥ 1 Very interesting mechanic! It's immediately clear how the game works after just a few drags of the cursor, and trying to figure out the optimal strategy is fun! The graphics and audio are simple, but snappy. All in all, great little entry! :) You could do a lot of really interesting things with this kind of mechanic if you wanted to take it further...
Apr 11 23:19:39 12m 35s Deity of Jigsaw Puzzle ♥ 0 This feels more like a proof of concept than a proper game, but I find it incredibly exciting just to think about! I would love to play a more streamlined, feature-rich game that used the puzzle piece stat and upgrade system... it's a really cool idea and I think there's so many cool ways you could go about using the mechanic!! But, as for the entry itself, it is quite cool in its own right, too! I haven't run into any bugs and there's a lot here for just 72 hours. Great job!
Apr 16 17:26:20 114h 06m Granting Immortality ♥ 1 Great take on the theme! You did a great job bringing this to life (afterlife? hehe) and it's such a unique challenge. I think the framing of being Death themself and walking around adds a lot to the experience, and the scentario inspires much thought- can we trust the souls? Assuming we can, how do we know they will actually be able to do what they say? On what basis *should* Death grant immortality? Would I be able to put into words a system of how I chose, or was it really just based on my own emotions? One of the most thought-provoking entries I've played for a LudumDare!