Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Demuss
Feedback comments for LD53
Demuss's games and stats for all events →
| Timestamp | Since previous | Game | Demuss's comment | |
|---|---|---|---|---|
| May 3 10:03:02 | Rover Herd | ♥ 1 | Cool game, simple but effective I felt like shepherd dog with his flock of very weird sheeps | |
| May 3 10:22:41 | 19m 39s | Death Delivery | ♥ 2 | Very nice entry! Love the quite innovative approche to the theme Honestly i would be quite cool game when developed further! With more randomized people positions and quirks so it becomes more replayable, new levels would help too, maybe some other events or activies! And random though: What if it would be multiplayer where you compete with other reapers to get as many targets as you can, add to this some powers like: changing someones look, adding traps, helping people espace, or other boosts and i imagine it beging quite fun with friends (bigger map and people would be nessesary in this case) |
| May 3 10:33:12 | 10m 31s | Stacked Up! | ♥ 4 | Love the puzzle mechanic! Super cute robota and generally good graphics Very good entry |
| May 3 10:46:02 | 12m 50s | Haitatsu | ♥ 0 | The narration was nice, animations where solid i loved the jump animation! But many other aspects are missing few things... Controls are generally clunky, collision of the world felt weird, the camera should be zoomed out because sometimes you barely could see where you should go, in current set-up camera logs behind the player therefore we see even less where to go, it's weird to force shift+space as jump without checkign the velocity of the player... because you can just hold shift in place and still jump There are also few bugs: - players can just fly on the walls - when starting moving our sprite increases in size |
| May 3 10:52:31 | 6m 29s | Food Factory | ♥ 1 | Definitely underdeveloped, could be very cool game about cultivation on an island if improved : D I would recommend allowing using 1-9 keys for selecting items to use |
| May 3 11:01:13 | 8m 42s | LittleOV | ♥ 1 | I liked the hook mechanic a lot! i would just want to see bigger grapple range! Also note to dash... maybe it's just my personal preference but i would like it to work in the direction we are facing instead of WSAD, i think it would be also helpfull if dash had bigger cooldown (2/3 sec) because now it's often more optimal and reliable to just use dash and that just feels like a big waste when hook was so cool! Nice art too : D |
| May 11 20:07:40 | 201h 06m | Parcels, Please | ♥ 2 | I liked it, reminded me instantly of recent title Contraband Police, which is good game Music is very chill and fits well, cute graphics Biggest issues for me where: A) lack of tooltips to make sure if given item is what i think it is but more importantly i wasn't sure what the right machine options do exactly B) Arrangement of UI is quite clunky, i dont have specific propositions but i think it should be built from the start, things to focus on: No unnecessary eye movement (distances), no unnecessary overlays of the UIs, general formating, etc. |
| May 11 20:20:44 | 13m 04s | USPS United Space Poostal Service | ♥ 1 | I have read the devlog, rough! Good job on delivering (no pun intended) the game after all! I like the retro style of it (Art and sounds) as for the gameplay i have some feedback: - Player ship should move automatically as the player moves the mouse (without having to hold the button) - Fire should be on RMB Those two can be summaried to: Dont fight with player habits! It's losing battle most of the time - I was confused when i found out that you can actually place more than one package in one ship, feedback suggests that one is enough - with that being said i would recommend implementing some minor randomness like: Distance from the player, speed at which it moves, amount of airlocks on the ship, length of it, direction from which it comes or maybe even things like: amount of ships at once or add a counter how many packages given airlock can hold |
| May 11 20:39:02 | 18m 18s | GoBat | ♥ 0 | Music fits very well! I loved the bunny animations! Intresting concept could use a little bit of polish and would be very happy game! : D Other things: - Controls said i shoot with X and while this is true, while using A for it i can shoot diagnally, seems like bug with X control - Increase speed of sonic waves, it just feels weird when i can out run them or move at equal speed - Adding indicators which will inform the players if they are in grab/delivery range (it can be anythink, little dot, text "press Z to grab/deliver", glow around the character, ring around bunnies, something |
| May 11 20:48:00 | 8m 58s | Deliver or Die | ♥ 1 | My system just detected trojan in your game... i suggest checking your computer |
| May 11 20:59:59 | 11m 59s | Parcels, Please | ♥ 0 | I love the esthetics! Gameplay is very chill and cool for few minutes... I wish it would be more strategic by giving the player information where given packed goes, it would allow planning the routes for the drivers. Other small things: I liked the dynamic of running out of space and size of boxes, i would like to see the "buy driver" button to be grayed out and display amount needed instead of just pooping when it's ready (unless i didn't understand something) The game also needs some smarter RNG and balance... The player was just flooded with packages and because there is not much player can do it felt unfair |