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zbugba

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TimestampSince previousGamezbugba's comment
Jan 11 11:17:38 Grim Harvester ♥ 1 Nice entry, however there are few things I would suggest fixing: - I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor - It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them - Simple score counter would be appreciated, maybe together with leaderboards? - Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them That's it from me, wish you all the best :)
Jan 11 11:30:13 12m 35s GMO Contained! ♥ 4 Liked the game however I would really appreciate if there was better feedback to the player when you take action. For example when you hover over an object that you can interact with, it would be great to highlight it. When you put a food on your plate I would love to see a floating text above telling my how many calories I gained and so on. I think it's a great concept and would be really enjoyable if you add some polish to it.
Jan 11 17:01:06 5h 30m (we sell) P.E.O.P.L.E. ♥ 1 Perhaps it's a matter of window size but I had to really squint my eyes in order to determine whether specific bar is an O or any other attribute. If you could improve on readability on this aspect I could fully focus on "solving the puzzle" rather then trying to guess what is what. Otherwise, I like the idea, take a risk puzzle games are always fun fillers!
Jan 11 17:20:57 19m 51s Overgrowth ♥ 1 Really nicely done, had a lot of fun playing it. If I had to pin point something out it would be that it's really hard to see which growing slots are available to the player and which ones are still locked due to same color palette. If you could just gray out a little bit the slots that are locked it would make it much easier for me (that's just my opinion of course :D). Great job again!
Jan 12 16:36:40 23h 15m Happy Piggy Farm 2 ♥ 1 Hey that's a nice little game. There was one thing that really bothered me when playing. The story says that pigs are harvesting apples for the tigers. So it doesn't make sense for them to kill any of the pig, as even if lazy, they are still a benefit. Second thing was that whenever you "harvested" an apple there was an apple eating sound effect indicating that the pig is indeed eating it rather than harvesting. Gameplay wise, I would improve on readability of the game. If you want player to use jump ability, make an obstacle that is obvious requirement of jump usage rather than a rock that is 1/4 of pig height but is blocking her. Fence would be ideal. Otherwise, it was nice, unexpected ending. I wonder what would happen if I collected 0 apples as well...
Jan 12 22:42:35 6h 05m Fields Of Gold ♥ 0 Hey, it's a nice game, for some reason it's really enjoyable to watch your plants grow, so good job on the models and the grow "animiation". I have few things that I think would improve the quality of the game by a lot: - there really is no indicator whether a plant is ready to collect or not. A simple material flash, sfx, tiny pop up or anything else would be lovely - it wasn't clear for some time why I can't grow more plants but it turned out I was limited by the amount of seeds. It would be great to see a message explaining why an action failed as well as some indicator of it failing like sfx - I really hate UX on the plant selection panel and seeding. When I select a plant, plant something, it automatically deselect it. Doesn't make any sense. It should stay active until e.g. right mouse button is pressed. - There is lack of challenge in the game, I was just randomly spawning as many plants as I can based on what was my current objective and I was doing just fine. I would love the game to force me to think about what I'm doing
Jan 12 22:59:24 16m 49s The Dark Forest and the Memories of Harvest, of One Autumn's Days ♥ 1 Atmosphere of the game is great. The visual style though really hurt my eyes, it's really hard to look at the screen and focus on anything. Might be just me though. It also feels like the harvesting part of the game is only there because of the theme, doesn't add anything to the game itself which is a shame. Otherwise, nice entry :)
Jan 12 23:17:51 18m 27s Nocturnal Enrichment ♥ 1 I loved some little touches like the fact the drummer is actually playing animation of hitting the cymbal when you can also hear it in the background music. I couldn't get past the second character though, whenever I grabbed their belongings, the bar was immediately going full and I had to hide. Tried 4 times, always same result :/
Jan 14 09:26:18 34h 08m Harville ♥ 2 I tried to play few times but every single time I'm falling out of the map right after double jump tutorial section 😞 screenshot.png
Jan 14 10:07:29 41m 11s Propaganda ♥ 1 It really sucked me in, unexpectedly. I collected all 30 heads and I wish there was more. I don't really have anything to point out that I would change or that was annoying me. Great entry!
Jan 14 10:56:46 49m 17s Chop Crop & Drop ♥ 2 Great entry, really enjoyed the graphics. I got stuck at the beginning I think due to too fast progression? I had tier 3 seeds with enemy having 4 armor and my attacks were dealing 0 damage to the monster. Couldn't figure out how to defeat it. I think I should have had some extra items at that point of the game?
Jan 14 11:00:23 3m 37s Your Harvest ♥ 1 Really enjoyed this one. Love the tiny idea, great execution, like the style. Indeed something refreshing. Great entry!
Jan 14 11:07:51 7m 28s Agricultural Ascension ♥ 3 I spent like 10 minutes trying to figure out 9th level but couldn't make it haha Wish you could record a video with a playthrough of all levels :)
Jan 14 11:08:30 39s Soil and Toil ♥ 1 The HTML version of the game doesn't seem to be working :(
Jan 14 11:20:39 12m 09s Corpse Circle ♥ 1 Ez clap on 3rd attempt :D I think removing ability to hide and instead focus only on using land mines would improve player impact on the outcome. Hiding is pretty passive. Great entry!
Jan 19 19:57:50 128h 37m Lunar Harvest ♥ 0 It wasn't clear for me what should I be doing with the cows at the beginning. Especially given how big is the distance between upper bound of the level (where you needto bring the cow) and the floor. Otherwise, all good, nice entry :)
Jan 19 20:04:24 6m 34s Star Harvest ♥ 1 I remember playing mobile game like this ages ago. Cool entry, but you shouldn't automatically submit anything to a place that is publicly accessible without asking for a permission. Especially if you include things like computer name.