Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Lsy
Feedback comments for LD52
Lsy's games and stats for all events →
| Timestamp | Since previous | Game | Lsy's comment | |
|---|---|---|---|---|
| Jan 13 07:50:27 | KICK | ♥ 1 | It's a good epitome of the feudal society and full of humor. There are still a few bugs like if you submit the grain before the KICK calculation is done, the current grain will still be submitted and cause the failure. Overall, I enjoy the game and the idea of it! | |
| Jan 14 16:05:09 | 32h 14m | H. (A Harvest Puzzler) | ♥ 1 | This game reminds me of several very abstract puzzle games (like Baba is You and Understand). The concept of "finding rules while playing" always give me very interesting experience. When I start to play, I associated the five colors with an ancient Chinese metaphysics: the Five Elements. This metaphysics also formed in the agricultural labors of people. But I soon recognized that the five colors aren't symmetric. To find the real rule, I have to work by trial and error. The time of one try will be longer since the size of level is bigger. Sometimes I solve a level with a false rule I imagine, and I will pay more to fix it in the next level. So a restart button may help a lot in this situation. The randomness of pest may not be appropriate for a puzzle game with static rules. And the color indicator doesn't indicate itself but the following color, is it a bug? Overall, it's a great try, and I do enjoy it! |
| Jan 15 13:26:56 | 21h 21m | Normal harvesting game | ♥ 1 | It's a very cool game. I enjoy the mystic feeling when playing. It also leaves some suspense to us like how these monsters can be harvested and why are they need to be harvested. The humor rating isn't open, but I think there's still humor in this game. The background audio in combat is a bit noisy and I have to turn down the volume. |
| Jan 25 08:14:27 | 234h 47m | Traumascape | ♥ 1 | You've got a good concept to start with and I'm interested to see where the story goes. It's a great start! There seems to be a problem with the full screen display, where the text goes off the screen. |
| Jan 25 08:21:06 | 6m 39s | Public service announcement | ♥ 1 | I read all the text, The slow flow of words and the wind-blown wheat fields and hair give it all a rhythm or something. Fortunately my gaming experience isn't cancelled ^-^ |
| Jan 25 08:40:04 | 18m 58s | Call of the Harvest | ♥ 2 | The mood of the game is very attractive, although I don't really understand the story of the beginning and ending scenes, it's still very interesting. The map interface reminds me of Don't Starve, which is a very clever way of using 2D components to represent 3D environment. I also quite like the fighting part, and it would be better if I can fire by holding E (like the 東方Project Games). Well done! |
| Jan 25 08:56:02 | 15m 58s | Data Miner | ♥ 1 | The game's visual effects are great, but it's also a little difficult. I'm not used to this kind of move control so I didn't really clear this game, but I see it's done very well! |
| Jan 25 13:20:53 | 4h 24m | Moon Festival | ♥ 2 | I really like the mood of this game. The pace of the game is a little slow, and players may not be able to get through the levels if they don't make a good card group. But on the other hand, the slow pace seems to represent the relaxed atmosphere of family reunion on Mid-Autumn Festival. It's also a bold attempt to combine shooting and deck. The sense of shooting operation is mainly reflected in the fireworks. To extend the sense of control, make lanterns or other cards operable after firing. |
| Jan 25 14:54:48 | 1h 33m | A Harvest Story | ♥ 1 | The story has a nice feel and seems to convey a bit of philosophy. I've found that if I choose not to sit down but to leave, the path goes in a loop, this little detail also became part of the philosophy. Well done! |
| Jan 25 15:36:37 | 41m 49s | Pollen Angel | ♥ 1 | A very cute game! The style of play on an old console is very different. Due to inertia, the bee will bump into thorns or monsters if not careful. |
| Jan 25 16:24:51 | 48m 14s | Mustered | ♥ 1 | I do enjoy this game. I believe that most people can learn the game without being introduced. Harvest seems to be instinctive when connected to a specific situation, and the development in it can bring real joy. I've experienced this in other sandbox games where you can hoard resources. So I think that it's another Zen aspect in this game (or several sandbox games of this kind). Well, it's not just joy. When my land became larger, I started to be unwilling to close the web page. I know the world in the game can go on forever, but life can't. Life doesn't rise forever, it must rise and fall and need a good end. When I play sandbox games like Minecraft, I always felt this contradiction and thought a lot about this, but this is the first time I write it down. Overall, thank you for letting me play this for this long. |
| Jan 26 13:30:24 | 21h 05m | Pflaenze | ♥ 3 | When I saw the seed saying "I don't understand" for the first time, a sentence jumped out of my mind and made me laugh, for the beginning of this game reminds me of two famous puzzle games. I enjoyed almost everything in this game. The visuals, mood, and humor in every dialog. The only problem is that the root grows too slowly, it may turn off some players. When I finished all the exploration in mud and saw the ending, I realized that the sentence I just thought of may well fit this game: QQ图片20230126211504.png "You don't Understand, but you Witness." QQ图片20230126211555.png |