Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Fis
Feedback comments for LD52
Fis's games and stats for all events →
| Timestamp | Since previous | Game | Fis's comment | |
|---|---|---|---|---|
| Jan 12 10:31:28 | CROP NINJA | ♥ 1 | Pretty hard game and a solid entry! I required 660 seconds to reach the end - there were some really challenging levels. The deathsound made continuing really easy 😸 One thing I noticed that ended up killing me was the consumption of two crops directy after using one if I was too slow lifting the N key - so some kind of cooldown or listening to the key up event to enable crop-usage would fixed this in my opinion. I took the lower route on the last level - was it intentional that you can't collect the wall jump twice when collecting the regrown ones? It only worked to pick them up twice if they weren't picked up yet. | |
| Jan 12 10:42:06 | 10m 38s | Hermesh | ♥ 4 | I like how the skills are built up incremental like not being able to jump until you reached the very bottom and have no where else to go. I missed the fact, that the chickens need to be harvested using space, so I needed to backtrack the level. Cat content, chicken content - and what I really liked is the small jump being applied upon hitting a ledge. This felt quite nicely while navigating through the world! |
| Jan 12 11:11:10 | 29m 04s | Pseudo-Harvest | ♥ 1 | Looks promising to me! pseudoharvest.jpg Really nice entry, polished graphics and simple yet challenging gameplay! There is a lot of love in it 😸 |
| Jan 12 11:38:11 | 27m 01s | Harvest Mouse: Veggie Survivor | ♥ 0 | I found the sweet spot as well - and then got curious how many waves have been implemented. At wave 23 and 33410 points I assume the waves are procedural increasing 😹 I love vegetables as enemies, reminding me of banjo in the good old 64 days - nice game with nice art! |
| Jan 14 22:59:17 | 59h 21m | Harveyster | ♥ 3 | This game is beautiful. It feels really complete and the combat has sufficient depth to have something to enjoy! I really liked that everything takes place only on a single map and your characters position is in regards of gameplay and interacting with skills, starting the round, battling and even finishing the battle to start harvesting all the time of the essence. Well done! |
| Jan 14 23:09:07 | 9m 50s | The Time Traveler's Garden | ♥ 5 | This games idea is wonderful. Making the enemy waves depending on how you place the seeds in the garden is a brilliant idea, so you can influence how the difficulty will be as you can separate some from others. The only thing I wasn't sure about was if I actually hit the enemy or not. If the attacks were depending on the current position and the mouse where it points to would have made the battle system easier (tested on web). Fine entry! |
| Jan 14 23:43:57 | 34m 50s | The Harvest | ♥ 1 | I'm just stunned - I thought the smallest looking games in jams are done with pico8 but you definitely have shown me a new level of small. It really catches the feeling how gameboy games used to work - these cursor controls remind me of good old caesars palace. Playing this game got me thinking about what I played very long time ago. Fascinating. |