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Feedback comments for LD52
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| Timestamp | Since previous | Game | boaheck-artgent's comment | |
|---|---|---|---|---|
| Jan 10 15:06:56 | Raven Harvest | ♥ 2 | Solid prototype, I feel like ravens could appear a lot more when you have a full field and maybe have a fail state if your field becomes empty. There's definitely an engaging gameplay loop in this. It's just a shame you didn't have more time to make it shine because this is very well done for just 4 hours. | |
| Jan 10 15:23:29 | 16m 33s | Witch's Wilds | ♥ 0 | Love the artwork, feels like with a little extra atmosphere and motion this would be a very beautiful game. I found the movement frustrating because there seems to be friction against surfaces and the movement vector isn't normalised leading to diagonal movement being faster. This makes the game feel a lot worse to play than it should sadly as the camera is constantly changing speed. I played until I got a dragon egg and both the upgrade costs were over 1000. I see there's a bar above the players head so I'm guessing there was originally plans for some sort of combat or energy mechanic which definitely would have added a lot. Well done though you made something really cool and with a lot of potential. I definitely want to see what you can make with more time and experience, keep it up! |
| Jan 10 22:31:53 | 7h 08m | Harvest Festival 64 | ♥ 1 | Really well done! I found the fetch quests a little bit tedious if I'm being honest but the pacing and payoff was stellar! Great sound and art too, really captured the N64 vibe! |
| Jan 10 22:56:25 | 24m 32s | Seven Favors | ♥ 4 | Very well done, would be nice to have dash mapped to RMB and maybe some sort of lock on. I didn't really feel like I had the degree of control I wanted but to have such a slick combat system in such a short time is commendable regardless. I really enjoyed the presentation, there were a few elements that felt like they clashed but over all it was very atmospheric. Sound design was nicely done too! Honestly my biggest issue is I wish you would have had only one gameplay mode where some areas of the level have wheat and some just have combat. I think it would probably have been a smoother experience that way and the fact that I had two options didn't really add anything exciting to the game for me. Overall though this is a really well made entry and you should all be proud! |
| Jan 11 17:31:59 | 18h 35m | Definitely Not A Pyramid Scheme | ♥ 1 | Bit of a sensory overload but I still enjoyed the presentation and pyramid scheme framing. Gameplay feels a little rough and at one stage I was unable to stop myself getting pushed off a triangle but the actual gameplay loop could be pretty enjoyable in a more easily readable presentation I think. |
| Jan 11 19:16:45 | 1h 44m | Lo-Fi Harvest & Chill | ♥ 1 | What a lovely little experience! I really appreciated the little twists added with the rocks and carrots. I think I would have preferred either a follow cam or more responsive non tank controls tbh. I did really enjoy the physicality and ease of play though, a very chill experience all around! |
| Jan 12 18:19:04 | 23h 02m | TurnUp | ♥ 2 | I'm beginning to understand how people playing my clicker game feel... Actually I feel like your game has a longer tech tree which is something I was sad I didn't have time for. Anyway this is a really solidly balanced and nicely designed clicker, I really appreciate the humour, the radio station is a very clever idea. Only issues I have are that there's no way to pan around and the art feeling a little undirected and not entirely thought out. The TurnipCo store often blocks the view of things behind it making it hard to read. All around though a really solid jam entry and one that I'm still actively enjoying after about an hour of play well done! also I would appreciate a mute button, the music is great but there's a point where it gets pretty repetitive. |