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blinry

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TimestampSince previousGameblinry's comment
Jan 11 14:45:01 Chop Crop & Drop ♥ 2 Wonderfully cute & well-rounded! The sound effects are so cute! And all those pixel art animations are lovely! You might inspire me to try a similar kind of isometric perspective for a future game! Exploring the game mechanics is really fun. On our first run, we planted an armored level 3 mob, without any skills to kill it, which felt a bit unfair. On our second attempt, we dared a bit too much and just were killed by too many monsters. :D I wanna give this another go! The difficulty scaled up a bit too slowly for my taste, especially when re-playing. We noticed that on Linux, when scaling the window, the game doesn't scale with it. I like the [TLfres](https://love2d.org/wiki/TLfres) library for LÖVE for that purpose. Having to jump step-by-step was a bit tiresome, I would've liked some pathfinding there. When we were killed, the game crashed with this error message: screenshot-2023-01-11_15:20:20.png When you die in the game, you die in real life, I guess. :P
Jan 11 14:49:00 3m 59s The Teeniest Seed ♥ 1 So cute! :> I love how happy the seeds look when they plant themselves. And how they look down when falling! Exploring the different seed types and the levels kept me interested until the end. Nice easter egg in the final level! :D This is a great gameplay concept, I'd love to play a bigger game based on this. @Piko suggested a co-op mode! :) I didn't really like having to guess which seed you would need first. And the camera controls felt too tight for my taste, and followed the character rather quickly, which got uncomfortable to look at on a big screen.
Jan 13 21:01:18 54h 12m Bop To The Chop ♥ 1 We liked the graphics and the mood! :) I got tired of the same pattern very quickly though. On my laptop, the trees and the music were out of sync, which didn't feel great.
Jan 13 22:01:34 1h 00m Orchard Alchemy ♥ 1 What a piece of art! You surely know your stuff! :) The slow tutorial is lovely and worked really well for us. Having the mixed trees later motivates the use of the conditional flingers in a clever way! Researching all fruit kept us hooked, and the game often made us feel smart! :3 I love that the grass sounds louder when you zoom in! Very relaxing mood. It's both calm and at-your-own pace, but also chaotic! Trying things manually first, but then automating it is so satisfying. The reactivity property seemed like a clever way to limit complexity. Panning the screen on a computer without a hardware right mouse button wasn't as easy as all the other controls. And we would've liked to see which fruit were already researched.
Jan 14 21:08:19 23h 06m Eden Harvest ♥ 3 This game has a nice and calm mood! :) We felt the intro was a bit long, compared to the rest of the game. Adding more puzzles or decisions you can make to the game would make it better!
Jan 22 13:20:09 184h 11m Grow In The Dark ♥ 2 What a pretty game! I like the hand-drawn sprites! And especially the animation when the night starts is astonishing! You also picked a font and a soundtrack that go with the aesthetic very well, and the sound effects made me smile! :D The game mechanic is really promising! Especially when multiple ghosts and houses are involved, this could result in some pretty challenging levels. As-is, I felt like I sailed through the levels (too) smoothly, but I'd be curious about what you could make this into with more time! Placing the sign posts felt a bit tiresome, as you often have to click the right mouse button to rotate. Maybe a solution involving dragging from a grid cell into a certain direction could work? Or the option of using the arrow keys to set the direction before clicking?