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Feedback comments for LD51
Roka Josh's games and stats for all events →
| Timestamp | Since previous | Game | Roka Josh's comment | |
|---|---|---|---|---|
| Oct 9 12:01:54 | Snail Traffic Control | ♥ 1 | Very funny entry, simple concept but done well and I like the addition of the different snails as the challenge ramps up. Great job! | |
| Oct 9 12:08:53 | 6m 59s | Cure Casimir | ♥ 1 | Fun character design and I like the overall concept. If you were to take this further I would recommend changing how the sneeze affects movement because I ran into the situation with the moving platforms of being ready to jump before a sneeze stops me and the platform is out of range by the time I can move again. Apart from some small tweaks to the movement though, great job! |
| Oct 9 12:16:46 | 7m 53s | Time: Cardmancer | ♥ 1 | Really cool concept that needs to be took further. It's a really hard balance for strategy combining a card game that would usually require long turns and a lot of planning with the pressure of a real time game loop, but I think it was done really well here. If you polished the game up and added more I could definitely see this becoming a full game I and others would buy. Great job! |
| Oct 9 12:24:36 | 7m 50s | Frantic Belt | ♥ 0 | Nice concept, would like to see it expanded into a full game. As another said it really gave off a zacahatronics feel which was great. Good job! |
| Oct 9 12:34:43 | 10m 07s | The Hellchemist | ♥ 4 | Really amazing entry, would loved to have had a crosshair as others have said but apart from that really amazing work. Would love to see it be took further with different characters or weapons and a way for the player to have more of a driving factor into the upgrades / modifiers you get. Amazing job! |
| Oct 9 12:38:40 | 3m 57s | Dimension Rush | ♥ 1 | Nice short game, really liked the art style and the music. Especially liked how the auto jump dimension was timed up with the beat. As others have said the hitboxes on the spikes need to be changed as they are square and you can die jumping through the corners which are invisible. Apart from that though, great job! |
| Oct 17 07:39:01 | 187h 00m | Dungeon Rusher | ♥ 1 | Really solid concept, with a bit more time this could be made into a really fun full game. Good job! |
| Oct 17 07:46:37 | 7m 36s | Robotbotbot | ♥ 2 | Really creative concept and an impressive amount of levels for a jam. Well done! |
| Oct 17 07:50:13 | 3m 36s | NetCast | ♥ 1 | Interesting idea, I would like to see it be took further to add more strategy to it. Good job! |
| Oct 17 07:53:35 | 3m 22s | Pizza Ninja | ♥ 0 | Very fun game, feels like its mechanics are very well thought out although I agree with others that the controls are a little off. Great job! |
| Oct 17 07:57:23 | 3m 48s | 10seq | ♥ 1 | Nice fun game, simple concept but well executed and everything felt very polished with the sound and how clean the interface was. Nice job! |
| Oct 17 08:03:28 | 6m 05s | The Jabberwocky's Labyrinth | ♥ 1 | Interesting game concept, would like to see it be developed further into a more polished experience. I like how your map view is limited although it seemed shorter than 10 seconds for me. I would have also liked it if the players view on the left was centered as the map side of the screen cutting it off made controlling the player a bit off. Other than that, great job! |
| Oct 17 08:06:44 | 3m 16s | Art School | ♥ 1 | Fun and unique idea, I had an issue where my mouse got stuck drawing but it only happened once. Great job! |
| Oct 17 08:09:33 | 2m 49s | Smash Hit! | ♥ 1 | I liked the progressive difficulty a lot. Good job! |
| Oct 17 08:14:45 | 5m 12s | Not Late, Or Early | ♥ 1 | Interesting game idea, I had the same issue as others with being able to infinitely wait filling a box then handing it in perfect time. I am not sure if you are meant to not miss more than three boxes but no gameover ever happened. Otherwise, good game! |
| Oct 17 13:58:25 | 5h 43m | For Greater Good | ♥ 0 | Really polished entry, would like to see more levels and I occasionaly had issues with the objects in the level blocking movement where it looks like it should be possible. Really nice for a game jam though, great job! |