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Feedback comments for LD51
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| Timestamp | Since previous | Game | pndaa's comment | |
|---|---|---|---|---|
| Oct 5 12:19:26 | Roadeo | ♥ 0 | Fun game. It is hard and stressfull. That make it really addictive. It is just hard to understand what to do at first. Cause it is impossible to read the notifications at the top left and so to know what to do. In my first games I also didn't notice the notation progress bar on the bottom left. So I didn't know why I've lost. But once you know how to play the game is lot a more enjoyable. Good job ! | |
| Oct 5 16:25:15 | 4h 05m | [X-ED OUT] | ♥ 2 | Made it at wave 18. It was really fun, good job ! The game is really original and enjoyable. The music is dope ! Sans titre.png |
| Oct 5 16:37:03 | 11m 48s | Carton Carrier | ♥ 2 | Everything is looking good, the music, the sound, the graphics. But like others said it is really hard to make a good vehicle. I've manage to do some good vehicle at the end. But since the pieces seems to come at random, so you never have what you want when you want. May be a shortcut to be able to chose the kind of piece you want could help. You should make a "Every 30 seconds" version of this game :D. Good job anyway, it was fun |
| Oct 5 20:16:17 | 3h 39m | Alpaka madness - Every 10 seconds... | ♥ 2 | Simple but addictive. The sounds and the music fit perfectly. I've manage to go to 118. I'll try to do better now. Good job ! |
| Oct 6 08:07:45 | 11h 51m | Cubical Mayhem | ♥ 2 | It was simple but really effective. I've spent a good time with your game and succeeded to go to space at the end. Good job ! |
| Oct 6 08:27:11 | 19m 26s | Thwack | ♥ 0 | The art style is really unique and effective. The sounds, especially the "YEAH" when you win a game is really entertaining. I didn't saw at first that they were multiple enemies. That last one was pretty challenging. Loved the game. Good job ! |
| Oct 6 09:17:29 | 50m 18s | autoball | ♥ 1 | Spent too much time on this. Made it to round 108. Good job ! |
| Oct 6 09:40:07 | 22m 38s | Cult Of the Сelestial Knight | ♥ 4 | Fun game ! Made it through at the first run ! :) By the way your ldjam link on your itch.io page is wrong. It's pointing to your edit page and so give a 403 error and not this page. |
| Oct 6 10:07:56 | 27m 49s | MineKeeper | ♥ 1 | Succeed to make it to the end ! It was not easy :D. The beginning is hard. The second wave is deadly. Also it is not easy to jump to get higher resources. Also I don't know why but I have a hard time to construct turrets. I don't where to click, so I just click everywhere in the squares until one spawn. It was a little short but fun anyway. |
| Oct 6 12:25:21 | 2h 17m | Clockmachine Chaos | ♥ 0 | You got a really good idea with the theme. It works pretty wells. It just feels too short, I would have love to have more. Good job ! |
| Oct 6 12:47:05 | 21m 44s | Dragon Slayer Ultra | ♥ 0 | Too bad the game crashed multiple times for me. You should have correct those before publishing it. This is literally unplayable ! Sans titre.png (Good job) |
| Oct 6 18:44:07 | 5h 57m | Sally's Scribbles | ♥ 2 | Really fun ! Some of my drawing were disastruous. Could be fun to have a top and worst drawing ^^. Interesting how you made the drawing/image comparison. Good job ! |
| Oct 7 07:49:11 | 13h 05m | Little Scout 2 | ♥ 1 | Your implementation of the theme was great, the idea is neat. I've succeed to make it through! Thanks to your map of the entire level ;). q.png Some remarks if you want to continue on working on the game: - Like others said it would help to be able to zoom less. Or if you still want the player to discover your level you can display a kind of minimap. Without displaying the fan and other mecanisms. - The ten seconds between size change feel a little long. Here it is the theme but I guess 5 seconds would be enough for your game. - You didn't display the 10 secondes timer. This is the first game where I needed to looks at my computer's clock to know when I need to go :D. It was kind of fun to do that. But also it would have help your players to display it into the game. Also I got a bug in my first run where my scout only grown one time. Then it wouldn't go bigger after 10 seconds. So I stayed small. On a final note, congratz on working for that long with SFML. A long time ago I've spent a loooot of time with it to train my C++. Made my first ludumdare game with it also (LD29: https://ludumdata.openfu.com/game/18948). It feels strange to see it again and I know it is not an easy task to develop a game in a weekend with it. Unity feels like cheating^^. Good job! Bonus: 5 seconds before disaster b.png Edit: *Images doesn't seems to work :(* |