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Feedback comments for LD51
Malai's games and stats for all events →
| Timestamp | Since previous | Game | Malai's comment | |
|---|---|---|---|---|
| Oct 3 23:20:26 | Zelenium© | ♥ 0 | Looks and sounds amazing! At first I had no clue where the balls would come from, it took a while to not miss the beacons because of the offset. A indication in the artwork or something else, visually showing where the orbs would come would have been helpful. | |
| Oct 4 08:03:31 | 8h 43m | Citri Plays Noirwood | ♥ 1 | This game is so meta! Loved the sounds, especially the talking sounds kinda sounding like animal crossing. Also the "jump scare" sound and music was excellent. The graphics look also great!. The monster often spawned outside of view, and I had the feeling you could trick the monster out by standing near an room exit before the timer runs out, otherwise an amazing entry. I killed myself (citri? the player?) a lot in a short amount of time. Would have loved if the chat or citri had acknowledged this ("lol, are you doing this on purpose?", "I'm pretty bad today, haha") |
| Oct 6 14:24:50 | 54h 21m | PULSAR | ♥ 6 | Was able to get to 30, took a while to understand the rotator. Sound was very good, and the tension of permanently trying to connect the new settlements was tense. Your mac build worked fyi |
| Oct 6 17:06:16 | 2h 41m | Seasons Journey | ♥ 0 | The seasonal changes and animation looked exceptionally good. The art in general. The jumping felt a bit sluggish and floaty, but I can see why floatiness could be desired to make it easier to not miss the cycle changes. |
| Oct 7 07:30:20 | 14h 24m | Purfect Thyming | ♥ 1 | Was able to get to 40s :) I took me a while to understand that you have to go to another room to make potions because I didnt see the icon for it. The cat animation at the cauldron was super cute |
| Oct 12 14:29:58 | 126h 59m | LEXO | ♥ 1 | Very nice interpretation of the theme. Art was incredibly detailed! I had problems unterstanding under what circumstances the cat attacks, but more often than not it would leave me alone. Great puzzles, took me a few mice before i understood not lower the pulley with the weight of a dead rat :) |
| Oct 12 15:40:02 | 1h 10m | Connie | ♥ 1 | It's kinda hard to attack the enemy without getting hit aswell. Art is amazing though! |
| Oct 12 16:35:20 | 55m 18s | Countdown Cowboy | ♥ 1 | Some great wario ware vibes :) Simple but very polished. Would have loved if it had an mouse only alternative for dodging, maybe left and right mouse click, just in case one cant switch fast enough :D |
| Oct 12 18:42:22 | 2h 07m | RunCubungus | ♥ 0 | The art looked good, and the transition beetween dimensions were pretty smooth! Music sounded great and fit each dimension, but it looks like you have used third party music and according to the rules you should opt out of the audio category |
| Oct 13 18:43:24 | 24h 01m | PolyGone | ♥ 1 | Short but nice! Loved the bullet jumping mechanic, would have loved to see this mechanic expanded upon! |
| Oct 14 09:17:51 | 14h 34m | Pizza Boy | ♥ 1 | The mac build does not work on my Intel Macbook Pro |
| Oct 14 09:38:12 | 20m 21s | Timebound | ♥ 3 | Amazing puzzles in a polished game! Was hang up in the control room level, because I found out what you have to do in the leash level way to early by accident xD |
| Oct 14 10:25:41 | 47m 29s | Catreams | ♥ 1 | Pretty deep for such a simple looking game. I still have not found out under what circumstances the human does those, "Yeah i just waste fish and money for nothing". Had a lot of fun! |
| Oct 14 11:30:05 | 1h 04m | Squid Shot | ♥ 1 | Oh, those electric fish were infuriating xD Then i nearly got it and I hooked that damn shark! |
| Oct 14 11:42:43 | 12m 38s | Drying tomatoes | ♥ 0 | Had problems getting back up to the people, the jump felt a litte bit short |
| Oct 19 08:14:11 | 116h 31m | Don't Get Possessed | ♥ 1 | I digged the "papercrafty" art style (not sure if this is the right word for it). It took me a while to unterstand what the 10 second timer does, but then it was fun to rush through a passage in the 10 second window to avoid getting devasted by those little ghost bullets. The death feedback could have been more explicit, it confused me a bit because getting reset to the start without any kind of fade etc. And if the place where I died and the start point is looking kinda similiar I thought death has no consequence |
| Oct 19 11:58:25 | 3h 44m | Bomb Buddy | ♥ 1 | Art sound and gameplay felt polished! Took me a while to figure out that destroyed tiles are deadly, and that you can throw bombs off of them as well! Liked how you had to adapt to the changing level |
| Oct 20 18:58:31 | 31h 00m | miam | ♥ 1 | Got 1425 second try! Great polish and amazing feeling when completing a tall burger, but felt a bit to punishing when you have missed like one ingredient early but did the rest correctly, so you have no incentive to complete the burger correctly one you did one mistake |