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john-wuller

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TimestampSince previousGamejohn-wuller's comment
Oct 4 02:10:14 RogueDungeon: A Deck Builder ♥ 1 I love the concept of this game! The concept is one I never would have thought of, but which makes total sense. If you added some more unique cards, a way to scrap cards from your deck, an easier way to select your cards (you could press the numbers 1-5 to add cards to the queue more quickly than with keyboard and mouse), and some better graphics, I think this game could be amazing!
Oct 4 02:32:28 22m 14s Junkyard Space Race ♥ 1 This game is amazing! I loved watching the robots just meander their way across the level with the wacky music in the background. There is something just so satisfying about that. My only concern is that I couldn't figure out what button to click when I first started the game up, and I accidentally pressed the spacebar, causing me to start a race without upgrades. Beyond that (which could have been user error), this is a fantastic game!
Oct 5 13:46:43 35h 14m Cadet Set Go ♥ 1 I liked the game, but like everyone else is saying, lack of audio was a big downer for me (even though it was a compo). Even though a touchscreen made the game easier, I still wasn't able to get past the 5th or so level. It was a very creative use of the theme, and the game was challenging!
Oct 5 15:45:44 1h 59m Cuteness Overload ♥ 0 The game is fun, but unfortunately doesn't have any stakes. If you could die, that'd give you more of an incentive to change up your strategy, but right now, it's just move around and shoot. The art style is great, but I couldn't rate based on that for some reason. It could definitely use a bit of work and polish (in addition to connecting to the theme), but the idea is great!
Oct 5 15:51:06 5m 22s A Messed Up Elephant And Some Mean Racoons ♥ 0 Very good use of the theme! Just one note. From the rules: > You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game. The game is fun tho and pretty challenging! I got a final score of 24.
Oct 5 16:10:29 19m 23s You've Got Mail! ♥ 1 The game seems like it'll be fun, but when I tried running it in Windows 11, the reply buttons didn't show up and the timer didn't seem to count down. Also, it tried to access the internet for some reason (an immediate red flag in my book). Let me know if you fix it so I can try it out.
Oct 7 22:21:41 54h 11m Sleight of Hand ♥ 2 I loved the art! The game looks incredible! My main problem is that 10 seconds was not enough time to 1) figure out what cards I had; 2) remember what each did, and 3) assess what my opponent did; 4) figure out how to respond. Some sounds would have also been nice. Sites like https://opengameart.org/ have free sound effects and music you can use for your games. It's a great concept for a game! Good luck!
Oct 7 22:43:10 21m 29s 10seconds ♥ 1 This game is incredible! Great job slowly building up the mechanics and making us use them in interesting ways. The later puzzles are tricky, but they're all tricky in a good way (except level 9, which I feel like I got thru thru sheer luck). I especially like what you did with the last level. My main challenge (especially with level 9) is that it feels unintuitive to move two spaces rather than just one with every key press (though that's just something to get used to). It'd also be nice to have some sort of background music or ambience. Finally, I wish the arrow keys could be used to move rather than just WASD. Incredible puzzle game with very well-designed puzzles!
Oct 11 06:23:08 79h 39m The decasecond ♥ 1 I love that link you posted (https://www.omnicalculator.com/everyday-life/every-second). Combine that with https://www.themeasureofthings.com/ to end up with some interesting results!
Oct 15 02:51:17 92h 28m Quick to Judge ♥ 1 This game and the cases are hilarious, but I couldn't figure out what was going on enough to actually judge most of the cases. I love the concept, but I feel like some tweaks to make it easier to play would be helpful. Also, a bug report - if you keep clicking the same punishment while the "next case" button is showing up, you can win while only dealing with one case :)
Oct 15 03:18:36 27m 19s Tile Crawler ♥ 0 Great game overall. The hitboxes were for my attacks were insane! I didn't have to be close to the enemies to destroy them! I really liked the sound effects you implemented along with the art style you choose. I couldn't understand the concept at first because I didn't realize that the decorations on the rocks were arrows. I brushed over them as decoration. I only figured that out by reading other comments. I got to level 11, but I got nowhere close do dying. The game seemed too easy imho. Great game! It was fun once I understood what to do!
Oct 15 04:10:44 52m 08s Downpour ♥ 2 Great polished game! I kinda had a sneak peek from watching a few other streamers play this game, and it is incredible! The sound effects are polished and the level design is top-notch. It feels like y'all came up with a concept (the wind blowing, for example, every 10 seconds) and then came up with ways to play with it (speeding up the wind's arrival to zig-zag thru spikes). The pixel art was also fantastic, and told the story very well. I put it on in the background while playing and heard my character falling asleep, so that was a nice touch! My main complaint is that I wish the timer would reset when I get a checkpoint. This only happened once or twice, but I died after reaching a checkpoint because I only had 5 seconds to complete the next part. Also, it's great that y'all have a sound slider, but it'd be nice if there were clicks of some kind to demonstrate the volume as you drag it. Otherwise, I don't know how loud a 10% coming thru my headphones is compared to an 80%. Other than that, fantastic work!
Oct 17 03:30:51 47h 20m WallBreaker ♥ 1 I liked the concept of the game. The art and sound design were also amazing. Top score for those categories! It just felt like the game was completely out of my control. I couldn't find any way to manipulate what resources I was getting, so there wasn't much I could do most of the time. I think I mistakenly got the "Government win" screen even though I only lasted 9 days, but I could be wrong. I also wish I didn't have to right click to deselect a character, but I'm sure that was because of time constraints. You also left the `LD51_BurstDebugInformation_DoNotShip` folder in the zip file. I wish it was a normal zip file (it's more convenient for me), but I already had 7zip installed, so that wasn't a huge deal. Overall, great art and sound design, just some more polishing and more ways to interact were needed.
Oct 20 15:58:52 84h 28m escape ♥ 1 Great audio and visuals! I also like how the damage you receive when you hit a wall is based on how fast you are going. I couldn't get very far without dying (37648 was my record). It seems like the world rotates every 10 seconds, but I could rarely survive long enough for that to effect me. It felt like there was too much acceleration and I couldn't stop crashing into walls. Also, it looks like sometime you keep your acceleration when you die - if you're going fast as you die, you'll respawn going fastish. I found the best strategy to be tapping forward and moving forward more slowly for better control of the ship. Good game overall!