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| Timestamp | Since previous | Game | johanhelsing's comment | |
|---|---|---|---|---|
| Oct 4 18:55:52 | Robodungeon | ♥ 1 | We should probably make a games-that-are-really-hard-to-figure-out gang :D Btw, the web player didn't get past the unity loader for me. The windows build worked, though. First time I launched the game, I think I was a bit unlucky with the rng. I started in the middle of only rocks and mashed the keyboard and dragged the mouse like a madman, and I almost gave up. When I relaunched the game, I was more lucky, but I was still a bit unlucky with the rng because the passages from the starting room were too narrow to move through. Third time, I managed to beat some of the big enemies, and got the pitfall mecanic, and managed to knock down some of those red little guys. I still don't understand what the 10 second timer does? For me, it seems like it's just the game pausing every 10 second while in a fight? Or is there something more to it? Anyways, I had fun trying to decipher how this one worked, and pretty satisfied I managed to trip those tiny red guys. Robot model and driving sounds are cool. I like the offset hexagonal rock tiles as well :) | |
| Oct 4 19:19:25 | 23m 33s | Symphony of Legend | ♥ 1 | I'm the legend! the-legend.png Not that good with hittin perfects notes though :P I really liked your game from from the last ludum dare (Rising Tide), and I got to say I really like this one as well! First time I played it, I didn't read all the instructions, so I didn't get it about the white flash being the weak point and didn't follow the beats, but still got to around level 7 before I quit and actually read the instructions. So after I rtfm it felt really great! I think you're really good with making sound effects and audio that feel great. I love the level transitions in this one as well. And like rising tide, changing background and colors help keep things fresh. I feel like the difficulty ramps up pretty quickly at around level 7-9 and could have enjoyed playing a few more easy levels first, simply because it feels and sounds so nice it would have been nice to just enjoy it a bit more at an easy pace. However, this probably a very individual thing, so other people might be more impatient to be challenged. Great work! |
| Oct 4 20:00:28 | 41m 03s | Poda Wants a Statue | ♥ 2 | I love how cute this is! This and the one with the frogs from a recent mini jam. I love how light and playful this is. The panda hits the perfect sweet spot of being annoying but not overly frustrating :) |
| Oct 7 11:32:04 | 63h 31m | Snail Gale | ♥ 0 | I love the character design. I like ambiguity of whether he actually is a snail, or just thinks he is one. I don't mind the escape and timing being a bit hard, but some checkpoints would have been really nice, so I wouldn't have to replay early easy sections. |
| Oct 7 12:41:28 | 1h 09m | Psycho Chaos | ♥ 1 | Reminds me a lot of Extreme Violence for the amiga ev.png Effects are cool, though the rotation made me a bit dizzy. Probably the intended experience though :P |
| Oct 21 06:41:09 | 329h 59m | Ten-Second Teleport | ♥ 2 | Cool ideas and original gameplay. I like that the spells are once per 10 seconds. Means you can't spam them, but also are not afraid of using them. I like the rat and wizard dialogue, just the right amount of text for my taste. A shame you didn't have time to do checkpoints before the jam deadline. Would have been a *really* great entry with it. Anyways, still a great entry :) |
| Oct 21 07:45:11 | 1h 04m | A Fly's Life | ♥ 1 | Great entry. Getting the spiders and other flies squashed was so satisfying. Love the green gunk :) |