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Feedback comments for LD51
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| Timestamp | Since previous | Game | Jaker's comment | |
|---|---|---|---|---|
| Oct 4 05:13:45 | Forging Through Fire | ♥ 1 | The second-to-last level was brutal! It took me 8 tries and a lot of thinking :D My only complaint is that there is a considerable amount of reading for the player at the start of the game. | |
| Oct 4 05:44:31 | 30m 46s | Watch Out | ♥ 3 | I won't reiterate what everyone else said here- I agree with them. The mechanic was unique and fun, and the music was great. I found the camera to be difficult at times, especially with the fixed perspective. I also occasionally had trouble determining the depth of my character due to the extremely thin shadow at certain times. I think this could be improved by adding a "blob shadow" under the character (like in Minecraft and older games) instead of using a shadow map. I think the shadows were great for everything else though. Besides those relatively minor issues, I had a lot of fun. Well done. |
| Oct 4 05:56:28 | 11m 57s | What's Under The Teapot? | ♥ 2 | I also found the challenge to be a bit lacking. One thing you could do to make it more difficult is to shuffle the objects each time the teapot covers them. |
| Oct 4 06:04:44 | 8m 16s | 10 Second Traffic | ♥ 3 | Fun game! There are some evil modifier combos, like jam + delivery. I foolishly took that combo twice and subsequently lost to the wave of trucks that came. |
| Oct 4 08:11:53 | 2h 07m | Suicidal Minions | ♥ 1 | The concept and audio were both funny and well-executed. I could see this being turned into a "full" game, so to speak. I found the jumping mechanic to be a little janky (it didn't seem very consistent and you were able to make minions jump several times in midair), but it worked well enough and overall the game was fun. |
| Oct 6 05:34:10 | 45h 22m | Escape from The Aquillus | ♥ 1 | The controls felt very polished and everything "worked". The 10 second mechanic felt inspired by VVVVVV :). I agree with the other comments that the movement was a little sluggish, but it felt close to "perfect". The only technical issue I encountered was my browser sometimes trying to add a bookmark when I pressed Ctrl+D. I think browser games typically avoid the control key for this reason. Overall a well-polished, balanced game with a good pace and fitting mechanic. |
| Oct 6 08:10:49 | 2h 36m | Light and Dark | ♥ 1 | I liked the mechanic of having the rotating light/dark clock on the screen and I liked the different ways you explored the mechanic. At first I had issues understanding where to go, then I didn't understand how the doors in the bottom room opened so it took me a while to get started in that area. Besides that, none of the mechanics were confusing and I felt the overall difficulty was right. I also found the camera to be a bit slow. As a whole, it was refreshingly straightforward to learn while still having a unique and interesting mechanic. |
| Oct 6 08:53:14 | 42m 25s | Gemstones | ♥ 1 | I got 319430 points. Quite chill like the previous commenter mentioned, but I don't see how the theme fits with the game jam. Either way, it's a fun and well-polished game. |
| Oct 7 06:58:08 | 22h 04m | Stuck gun | ♥ 2 | The game was somewhat easy, but I liked the graphics and controls a lot. The simple controls and obvious objectives helped me start playing with little friction. I noticed a few places on the second map (particularly on the right side) that were missing the "transition" wall pieces. Another small complaint is that there was no volume slider. The main thing that, in my opinion, would benefit the game would be some more variety in the gameplay. Monsters with different attacks (such as ranged attacks) and different objectives would help. I enjoyed the story elements as well, and particularly the art that accompanied it. They were a concise way to express the plot and objective. |
| Oct 7 07:20:50 | 22m 42s | It's Snake, But Every 10 Seconds The Food Turns Into Walls | ♥ 2 | I like a fresh take on an old concept. It felt very well-polished overall. The controls were responsive and all the animations were smooth. Pretty much no complaints here :D |
| Oct 7 07:39:48 | 18m 58s | autoball | ♥ 1 | Surprisingly addictive once I figured out how to not immediately lose. The other commenters had the right idea with lining the floor with pegs. After that I stopped failing and started having a lot of fun. Another thing I might add is that there isn't much of a tutorial. I wasn't sure what to do at first or what the goal was. It took me a few minutes to figure things out. |
| Oct 8 10:43:59 | 27h 04m | Bus Upon a Time | ♥ 1 | I liked the concept, but found it exceedingly difficult to build overlapping connections without the buses eventually crashing (and often before they paid for themselves). I think the game would benefit from having more routing mechanisms like tunnels or signals (see Factorio's railway building for inspiration). Another thing I would add is that there was no urgency to build any connections (as far as I could tell). It might be beneficial to make stranded passengers disappear after a while or cost you money. It seemed like one could make infinite money by building one connection and waiting. Anything that adds urgency would bring a lot of focus to the "every 10 seconds" theme. Finally, the controls didn't feel fully explained and I found myself confused at the beginning with the camera zoomed way in. Fortunately, it wasn't hard to discover how to move the camera and zoom in and out. Maybe a simple graphic on the side (along with the costs) could help explain this aspect. Overall, I think the game has great potential. Besides my complaints, the mechanics worked flawlessly, the graphics were simple and concise, and the controls were solid. |
| Oct 9 07:15:11 | 20h 31m | HydroRobia | ♥ 2 | One of the best LD games I've played yet! Too bad the difficulty ramps up so I couldn't finish it (or maybe I just suck :D). Still I'm surprised at how much content there is. The game felt polished overall, except for the floaty character controls and some rather minor issues with the graphics (visible mipmap filtering on the terrain, motion blur on the character, and low res shadow map). I got stuck on the fourth puzzle (bridge building). It would be useful to have a way to pause the game and enter camera mode just so the player has some time to think. The player would be relieved of some of that pressure which makes their brain not work well. Well, it would at least help in my case :D As a non-artist, the environment assets felt well-chosen and the character was well-designed. The little animation at the end of each level was cute. The explosion effect was hilarious in a way that juxtaposed everything else. The choice of music also seemed fitting with the game, and the slow-down effect when you were underwater was a nice touch. It helped to add to the polished feel of the game. |
| Oct 10 06:49:05 | 23h 33m | Divide and Democratize | ♥ 1 | The theme is a little on-the-nose 😔 The end message is quite fitting though :D As for the gameplay, I agree with the others that there wasn't a lot of feedback to indicate why things turn out the way they do. It might help to have a way to show how the population feels about a particular candidate by hovering that candidate (e.g., each person would show a smile or frown depending on whether they like that candidate). I didn't mind the simplistic graphics at all. In fact, I think they help in a game like this. Also, the "every 10 seconds" theme didn't really seem to impact gameplay at all. It was more of an animation timer. I'm not sure how it could be better integrated into the game though. Ultimately, the game was effective at making me think about IRL politics, so well done. |
| Oct 10 07:19:58 | 30m 53s | LEXO | ♥ 2 | Funny game! I liked art, and the mechanic was simple to understand and thematic. The controls were mostly fine, but they got really janky on the rotating gears. I really appreciate that they were simple, making it easy to get started. I found it a little annoying how I had to start at the beginning every time I died. I understand that's the main mechanic, but maybe if restarting was quicker it wouldn't be an issue (for me). I eventually gave up after raising the box and encountering the three spokes with the gear. It wasn't obvious to me what to do next and I didn't want to spent many 🐀s figuring it out. Overall, I think, with tweaks, this has the potential to become a really fun and original "full" game. |
| Oct 14 06:25:12 | 95h 05m | Chicken Produced All (Clicker game) | ♥ 1 | I managed to collect all but one of the creatures! I liked the choice and variety of creatures. The music was a little bit intense, but I preferred it over no music. I would add a volume slider next time since it was pretty loud. The grass could have used a little love, and the 3D chicken coop felt out of place with the rest of the 2D sprites. Normally I do not play games like this, so I was surprised that I enjoyed this one :D |
| Oct 21 04:48:07 | 166h 22m | 10-sec pause mania | ♥ 1 | I thought 1-4 was literally impossible, but reading the comments here just made me realize I'm a brainlet. Overall, the gameplay concept seems really flexible, and according to the other comments it seems well-executed. I think it could have been a little clearer initially, but I was able to understand all the mechanics very quickly. It was a little funny how some of the tips came after the initial level they would have been useful for. I wish there was a volume slider. I had to mute the audio soon after starting. I don't think it impacted the experience much though. |