Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Jaker

Jaker

Feedback comments for LD56

← LD51

Jaker's games and stats for all events →

TimestampSince previousGameJaker's comment
Oct 11 00:36:56 Let's Go to the Magical Frog Party in the Dark Forest! ♥ 1 I loved the strategic depth and the various tactics that the cards enabled. The balancing wasn't perfect (shopafrogaholic was very OP) and I couldn't figure out how to use the frog sacrifice upgrade, but otherwise it seemed quite polished and coherent overall. The froggy theme was the cherry on top.
Oct 11 01:03:12 26m 16s Gettin' Squirrely! ♥ 1 I got a high score of 8 nuts! I had some difficulties climbing the trees, but I found the movement and animations to be quite endearing. The objective was communicated well enough that I had no difficulty understanding what to do or how to accomplish it (aside from not realizing that the "drop" button only dropped one nut, not all of them). I encountered an issue in which there was what seemed like an invisible restart button, so when I clicked in a certain area the game would restart 😢. I also had issues getting it to run in the browser- on Firefox it simply wouldn't load, and on Chrome it would load into a white screen, so I played the desktop version.
Oct 11 07:06:10 6h 02m Totally accurate Demon Battle Simulator ♥ 1 I liked the intrinsic balance between the units. I did experience a bug that prevented me from placing units (it seemed like it was due to an interaction between the horizontal scroll bar and the number of units being displayed?) but overall the gameplay worked as expected and the difficulty ramp was smooth. The main frustrations I encountered were tedious unit placement (as others mentioned) and having to replay the same fights every time I entered the dungeon again. I also found it odd that you had to re-buy lost units. These mechanics meant you could grind the first few levels to make a lot of money to upgrade your army and subsequently steamroll the rest of the levels. The simple pathfinding led to units engaging opponents in inefficient ways (reminds me of AoE2), but I don't expect a game jam game to nail this. The graphics were great and the audio served its purpose. Overall, I enjoyed it!
Oct 11 11:04:32 3h 58m Long Live Dacha! ♥ 1 I love those little rats. Too bad we have to fight them. The limited locations to place towers is an interesting concept that I haven't seen before. It forced me to think instead of clumping everything around a chokepoint :D. The choice of towers was limited but not limiting, if you catch my drift. My dacha broke a few times, but I eventually found a strategy that would work on the final level. The pixel sprites and animations were lovely.