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Feedback comments for LD51
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| Timestamp | Since previous | Game | _for_science's comment | |
|---|---|---|---|---|
| Oct 4 19:28:44 | Auto Parker | ♥ 3 | I love the idea, and it plays really well! I am not too fond of resetting the input after X attempts (I ended up cheating and snipped my inputs to make it through the last few levels). I don't think a hard limit is needed at all. I would prefer (and think it would be more accessible) if there was an optional scoring system that just tells you how great you are, for making it to the parking space in less than X attempts. Overall though, I really enjoyed it! | |
| Oct 5 06:59:41 | 11h 30m | Boomsticks | ♥ 1 | Insane idea and fun to play. Does the gun explosion actually hurt enemies? If so, I could never properly hit them. I think it would be cool to add some additional effects to indicate that your gun is about to explode - it's easy to just miss the timer in the heat battle. Good job! |
| Oct 5 07:15:55 | 16m 14s | 10 seconds Delirium | ♥ 1 | Weird and silly concept. I like it! I did encounter several bugs though: I tried playing with gamepad (XB360) and found that the vertical controls for the yin yang sections are inverted. During the shooing sections, the right stick only turned my head at an imperceptible speed. I finally switched to keyboard controls, and eventually clipped through the walls into the eternal void... 😆 Those bugs should all be quick fixes though. Overall, I had fun. |
| Oct 5 07:24:17 | 8m 22s | Cat Blaster | ♥ 0 | Solid gameplay, even if 10 seconds of waiting is *way too long* 😆 It's a little easy to get all the enemies by just following one big killing blast through the level. I did enjoy playing it though and made it all the way to the end. *Conglaturation* to you, too! |
| Oct 5 07:37:43 | 13m 26s | To Catch a Wizard | ♥ 1 | I could not get past that boss. I figured out what to do, but that second phase instantly kills. I enjoyed the time mechanics up to that point though! Good job! |
| Oct 5 08:12:15 | 34m 32s | Before the Tide | ♥ 1 | That's one obscene beach... 🤣 A very relaxing and communal experience. If this had soothing beach sounds, it could have completely derailed my play session of other ludum dare submissions. Well done! |
| Oct 5 08:31:36 | 19m 21s | Headcount | ♥ 0 | Elegant concept. Great implementation. I got no notes. I am incredibly tired, but still made it to 300ms somehow... then my brain started counting *upwards* for some reason. 😴 I panicked and missed by about three seconds. I'll get back to this after I had some sleep. |
| Oct 5 08:41:06 | 9m 30s | TENSEC tactics | ♥ 0 | Neat idea and I like the art style. I only made it to a little over 2500, which I don't think is very far. 😓 |
| Oct 5 18:18:59 | 9h 37m | Homunculus Heist | ♥ 4 | That was very spooky and I obviously like the audio and art style (as someone who has worked on multiple dark pixel-style games for LDJam myself). I had no idea where I was running or what I was running from, but that unsettling audio made me just bolt it in whatever direction, which was *very* effective. Good job! My first time playing I think I immediately ran face first into the monster, clipped through the floor and fell into the void until I died. On my second run I hit a dead end with an invisible wall that let me look out into the void. Apparently, when I run *away* in terror, I run *into* bugs... 😅 |
| Oct 5 18:58:04 | 39m 05s | Escape From Post-apocalypse | ♥ 2 | That was a surreal game. I *thought* I was confused about what to do, but then I immediately found each place and item, and I never had any issues with my health bar---so that was good. On my first run, I did fall off the back of the tower into a blocked off area that I couldn't escape. Maybe you could add an additional collider there, or just open up the back so you can get back out? |